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3.5- Multiple shots with a bow?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5253105" data-attributes="member: 35909"><p>Fighting at long range is part of it, and unfortunately, in "Dungeons" and Dragons, far too often players have to go into cramped quarters where you really can't exploit the bow's range.</p><p></p><p>But I think you completely missed the true major difference between real life and D&D when it comes to mid and high level archery: hit point totals. And the whole concept of hit points, where you fight just as well at 1 hp as you did at 150. In real life, no matter how tough someone is, a few arrow wounds and they're going to be severely weakened if not outright dead. In D&D, even if a level 15 archer peppers a level 15 Fighter from 500 ft away, the Fighter will almost certainly survive long enough to reach melee, and possibly still win the fight. From a more typical 20-60 ft that IME most combats start out at? The archer's just screwed.</p><p></p><p>I won't even start on how with splatbooks, everyone and their Lion Totem Barbarian dipping grandmas have Pounce if they want it, which when combined with relatively cheaply available flying magic makes archery absofreaking-lutely pointless, even if your sole goal was to full attack every round, no matter how feeble the attacks were.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5253105, member: 35909"] Fighting at long range is part of it, and unfortunately, in "Dungeons" and Dragons, far too often players have to go into cramped quarters where you really can't exploit the bow's range. But I think you completely missed the true major difference between real life and D&D when it comes to mid and high level archery: hit point totals. And the whole concept of hit points, where you fight just as well at 1 hp as you did at 150. In real life, no matter how tough someone is, a few arrow wounds and they're going to be severely weakened if not outright dead. In D&D, even if a level 15 archer peppers a level 15 Fighter from 500 ft away, the Fighter will almost certainly survive long enough to reach melee, and possibly still win the fight. From a more typical 20-60 ft that IME most combats start out at? The archer's just screwed. I won't even start on how with splatbooks, everyone and their Lion Totem Barbarian dipping grandmas have Pounce if they want it, which when combined with relatively cheaply available flying magic makes archery absofreaking-lutely pointless, even if your sole goal was to full attack every round, no matter how feeble the attacks were. [/QUOTE]
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