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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5- Multiple shots with a bow?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5256416" data-attributes="member: 35909"><p>That's largely the complaint, yes. Archers simply don't get the nice things (TM) that melee does. Even as 3E evolved and "Noncasters (too often phrased simply as "Fighters") are underpowered!" became a meme and splat books were increasingly put out with power boosts to help "fix" this problem, archers were kinda left high and dry. There is no (official) Tome of Battle for archers. There's no Shock Trooper, no Pounce (yeah, they full attack already, but if melee can get the main advantage of archery, why don't archers have feats or class features to do melee damage?), etc...</p><p></p><p>Perhaps the saddest way to look at it is the fact that 3.5 actually seemed to go out of its way to actively DE-power archers. The best archer prestige classes -- Deepwood Sniper, Peerless Archer, the <strong>original</strong> Order of the Bow Initiate -- are all in 3.0. I do love the Cragtop Archer, but it's only a 5 level class (4 really, the last level is so incredibly worthless...) but that's not enough. I suppose the most famous archer nerf was not letting bow and arrow enhancements stack. Whether you think that was broken or not, it was undeniably a hard nerf to remove it.</p><p></p><p></p><p></p><p>I think you misunderstood why I was saying this. I know a DM/player can describe things this way, and under the rules we have it could probably be done (just not as powerfully as say...a Swordsage using a Greatsword and the Shadow Garrote maneuver, for example).</p><p></p><p>I was responding to your claim that:</p><p></p><p></p><p></p><p>(Emphasis mine)</p><p></p><p>And giving a simple example of why I completely and utterly disagree with that. Extremely skilled super human archers can fit in just fine in fantasy alongside extremely skilled super human swordsmen.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5256416, member: 35909"] That's largely the complaint, yes. Archers simply don't get the nice things (TM) that melee does. Even as 3E evolved and "Noncasters (too often phrased simply as "Fighters") are underpowered!" became a meme and splat books were increasingly put out with power boosts to help "fix" this problem, archers were kinda left high and dry. There is no (official) Tome of Battle for archers. There's no Shock Trooper, no Pounce (yeah, they full attack already, but if melee can get the main advantage of archery, why don't archers have feats or class features to do melee damage?), etc... Perhaps the saddest way to look at it is the fact that 3.5 actually seemed to go out of its way to actively DE-power archers. The best archer prestige classes -- Deepwood Sniper, Peerless Archer, the [b]original[/b] Order of the Bow Initiate -- are all in 3.0. I do love the Cragtop Archer, but it's only a 5 level class (4 really, the last level is so incredibly worthless...) but that's not enough. I suppose the most famous archer nerf was not letting bow and arrow enhancements stack. Whether you think that was broken or not, it was undeniably a hard nerf to remove it. I think you misunderstood why I was saying this. I know a DM/player can describe things this way, and under the rules we have it could probably be done (just not as powerfully as say...a Swordsage using a Greatsword and the Shadow Garrote maneuver, for example). I was responding to your claim that: (Emphasis mine) And giving a simple example of why I completely and utterly disagree with that. Extremely skilled super human archers can fit in just fine in fantasy alongside extremely skilled super human swordsmen. [/QUOTE]
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3.5- Multiple shots with a bow?
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