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3.5- Multiple shots with a bow?
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<blockquote data-quote="Cactot" data-source="post: 5351419" data-attributes="member: 13700"><p>I totally agree that the melee character has many things going in its favor, though it holds its own against a decently well made (but not super optimized) melee character.</p><p></p><p>Assuming the following:</p><p></p><p>Both have weapons 2 sizes too big, one uses a greatbow, the other uses a great sword.</p><p></p><p>2h barb 12 (whirling) /fighter 4</p><p>Base 20 str, +4 from level ups </p><p>Feats: (4 required)</p><p>Power attack, Lion totem, Weapon spec/focus</p><p></p><p>Weapon: Huge Flaming greatsword of collision</p><p></p><p>While Raging:</p><p>Attack +25/25/20/15/10</p><p>6d6 (Huge Greatsword) + 15 (str) + 2 spec + +1d6 flaming + 5 collision</p><p>Average 46.5 per hit</p><p>Ways to raise this: Too numerous to count, and you have two more free feats. (to use for shock trooper, combat brute, robillars gambit, etc)</p><p></p><p></p><p>Greatbow Fighter 4/Barb 12 (ferocity)</p><p>Base 18 str + 4 from level ups, 18 dex</p><p>Feats (6 required):</p><p>Prof: greatbow</p><p>WF, Spec, and RWM: Greatbow, (total +3/hit+4 dmg)</p><p>Rapid shot, Improved Rapid Shot</p><p></p><p>Weapon: Huge Splitting Composite Greatbow</p><p></p><p>When raging</p><p>Attack +27/27/22/17/12 (16+3 (feats)+1(weapon) + 7(dex while raging))</p><p>Damage:</p><p>8d8 (2x huge composite greatbow) +18 (2x str) + 2 (2x weapon enhancement) + 8 (2x feat bonuses) </p><p>Average 64 on a hit</p><p>Possible ways to raise it:</p><p>Magical arrows, +str items, further enchant the bow. </p><p></p><p>I realize, this is an extremely optimized archer vs a "normal" barbarian. But even if you have an optimized melee guy in your party, you shouldn't feel useless doing 36-92 damage per attack, with a good chance to hit. If all your attacks hit, you will do an average of 320 damage, not too shabby.</p><p></p><p>Basically the "splitting" attribute is the only thing that makes a viable archer possible. Without that it would be vastly inferior even to this somewhat average melee barbarian.</p></blockquote><p></p>
[QUOTE="Cactot, post: 5351419, member: 13700"] I totally agree that the melee character has many things going in its favor, though it holds its own against a decently well made (but not super optimized) melee character. Assuming the following: Both have weapons 2 sizes too big, one uses a greatbow, the other uses a great sword. 2h barb 12 (whirling) /fighter 4 Base 20 str, +4 from level ups Feats: (4 required) Power attack, Lion totem, Weapon spec/focus Weapon: Huge Flaming greatsword of collision While Raging: Attack +25/25/20/15/10 6d6 (Huge Greatsword) + 15 (str) + 2 spec + +1d6 flaming + 5 collision Average 46.5 per hit Ways to raise this: Too numerous to count, and you have two more free feats. (to use for shock trooper, combat brute, robillars gambit, etc) Greatbow Fighter 4/Barb 12 (ferocity) Base 18 str + 4 from level ups, 18 dex Feats (6 required): Prof: greatbow WF, Spec, and RWM: Greatbow, (total +3/hit+4 dmg) Rapid shot, Improved Rapid Shot Weapon: Huge Splitting Composite Greatbow When raging Attack +27/27/22/17/12 (16+3 (feats)+1(weapon) + 7(dex while raging)) Damage: 8d8 (2x huge composite greatbow) +18 (2x str) + 2 (2x weapon enhancement) + 8 (2x feat bonuses) Average 64 on a hit Possible ways to raise it: Magical arrows, +str items, further enchant the bow. I realize, this is an extremely optimized archer vs a "normal" barbarian. But even if you have an optimized melee guy in your party, you shouldn't feel useless doing 36-92 damage per attack, with a good chance to hit. If all your attacks hit, you will do an average of 320 damage, not too shabby. Basically the "splitting" attribute is the only thing that makes a viable archer possible. Without that it would be vastly inferior even to this somewhat average melee barbarian. [/QUOTE]
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