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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Need character ideas for joining new group
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5368926" data-attributes="member: 35909"><p>Master Transmorgryphist (spelling?), Warshaper (C.Warrior), and Nature's Warrior (also C.Warrior) all benefit your Wildshaping, at tremendous expense to your caster level and in some cases, animal companion.</p><p></p><p>I think straight Druid is fine for wildshaping well. If you have access to dragon magazine, there's a totem druid that can only turn into his totem animal and get those types as companions, but gets many, many buffs to that one animal form. Like early access, free Natural Spell, more times/day, ability to talk while wildshaped... The lost versatility isn't worth it from a strict optimizing point of view, but it's fun if you want a theme.</p><p></p><p>The single best buff to wildshape you can get is the Exalted Wildshape feat (Book of Exalted Deeds), if you're willing to be super duper good. Just for being able to turn into a Blink Dog and get ALL its Supernatural abilities, huge added option.</p><p></p><p>As for reserve feats...the blasty ones are actually kind of underpowered, so your DM did you a favor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Right around the level you're starting is where their damage ceases to keep up fast enough to be worth a combat action. Granted, Fiery Burst has hilarious out of combat applications to start fires without anyone knowing it was you. If you like reserve feats and want the DM to warm to them...ask if you can take Healing Touch (from C.Champion) instead. Offers infinite healing, but onl to the target's half max hp. If you can run with that and show him it doesn't ruin the game, later on you could get the summoning reserve feat (nice for "trapfinding," if you catch my drift) or Minor Shapechange (never-ending temp hp is awesome!), or whatever. Just as long as you take Natural Spell at level 6, the other feats are just icing.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5368926, member: 35909"] Master Transmorgryphist (spelling?), Warshaper (C.Warrior), and Nature's Warrior (also C.Warrior) all benefit your Wildshaping, at tremendous expense to your caster level and in some cases, animal companion. I think straight Druid is fine for wildshaping well. If you have access to dragon magazine, there's a totem druid that can only turn into his totem animal and get those types as companions, but gets many, many buffs to that one animal form. Like early access, free Natural Spell, more times/day, ability to talk while wildshaped... The lost versatility isn't worth it from a strict optimizing point of view, but it's fun if you want a theme. The single best buff to wildshape you can get is the Exalted Wildshape feat (Book of Exalted Deeds), if you're willing to be super duper good. Just for being able to turn into a Blink Dog and get ALL its Supernatural abilities, huge added option. As for reserve feats...the blasty ones are actually kind of underpowered, so your DM did you a favor. :) Right around the level you're starting is where their damage ceases to keep up fast enough to be worth a combat action. Granted, Fiery Burst has hilarious out of combat applications to start fires without anyone knowing it was you. If you like reserve feats and want the DM to warm to them...ask if you can take Healing Touch (from C.Champion) instead. Offers infinite healing, but onl to the target's half max hp. If you can run with that and show him it doesn't ruin the game, later on you could get the summoning reserve feat (nice for "trapfinding," if you catch my drift) or Minor Shapechange (never-ending temp hp is awesome!), or whatever. Just as long as you take Natural Spell at level 6, the other feats are just icing. [/QUOTE]
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[3.5] Need character ideas for joining new group
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