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D&D Older Editions, OSR, & D&D Variants
[3.5] Need character ideas for joining new group
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<blockquote data-quote="Nifft" data-source="post: 5369082" data-attributes="member: 6562"><p>Straight Druid is a fine choice.</p><p></p><p> Nope. There are a lot of PrCs which will <u>lower</u> your power level, but very few that will keep it even or increase it. If this is your first shape-changer, it's way easier to just stay straight Druid, and you will PWNZORX just fine as a straight Druid anyway.</p><p></p><p>Basically, power for a shape-changer comes from <strong>knowing your options</strong>. As a Druid, this means learning what all the various Animals can do in terms of ability scores, special attacks, and bonus feats.</p><p></p><p>In Core, bonus feats come in two varieties: Weapon Finesse and Track. This means you don't have to take Track, but that if you have a lot of Survival skill ranks you get another option. Weapon Finesse is useless by itself, but it's nice to know you have forms that will allow you to make good use of ranged touch spells and regular touch spells.</p><p></p><p>For everything else, get to the <a href="http://www.d20srd.org/indexes/monsters.htm" target="_blank">Animals appendix</a> and start reading.</p><p></p><p>Learning your animal options is good for three things:</p><p>1/ Wild Shape, obviously.</p><p>2/ Choosing your Animal Companion.</p><p>3/ <em>Summon nature's ally</em>, your signature summoning spell suite.</p><p></p><p>Druids are spiffy because most things you need to know for summoning will also pay off for shape-changing.</p><p></p><p> Oooooh-kay. Your DM is not great at evaluating brokenness, and conservative options ("core only") will probably be acceptable to him even if they're way more broken than newer material. Please try not to abuse this knowledge.</p><p></p><p>Stay straight Druid. Not only is it more powerful overall, it'll probably be less objectionable to your DM when you start kicking ass and taking names.</p><p></p><p>Your feat choices might be:</p><p>1/ Scribe Scroll</p><p>(human bonus)/ Empower Spell or Extend Spell or maybe even Quicken Spell</p><p>3/ Spell Focus (conjuration)</p><p>6/ <strong>Natural Spell</strong> <-- <em>this is not optional</em></p><p>9/ Augment Summoning</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5369082, member: 6562"] Straight Druid is a fine choice. Nope. There are a lot of PrCs which will [u]lower[/u] your power level, but very few that will keep it even or increase it. If this is your first shape-changer, it's way easier to just stay straight Druid, and you will PWNZORX just fine as a straight Druid anyway. Basically, power for a shape-changer comes from [b]knowing your options[/b]. As a Druid, this means learning what all the various Animals can do in terms of ability scores, special attacks, and bonus feats. In Core, bonus feats come in two varieties: Weapon Finesse and Track. This means you don't have to take Track, but that if you have a lot of Survival skill ranks you get another option. Weapon Finesse is useless by itself, but it's nice to know you have forms that will allow you to make good use of ranged touch spells and regular touch spells. For everything else, get to the [url=http://www.d20srd.org/indexes/monsters.htm]Animals appendix[/url] and start reading. Learning your animal options is good for three things: 1/ Wild Shape, obviously. 2/ Choosing your Animal Companion. 3/ [i]Summon nature's ally[/i], your signature summoning spell suite. Druids are spiffy because most things you need to know for summoning will also pay off for shape-changing. Oooooh-kay. Your DM is not great at evaluating brokenness, and conservative options ("core only") will probably be acceptable to him even if they're way more broken than newer material. Please try not to abuse this knowledge. Stay straight Druid. Not only is it more powerful overall, it'll probably be less objectionable to your DM when you start kicking ass and taking names. Your feat choices might be: 1/ Scribe Scroll (human bonus)/ Empower Spell or Extend Spell or maybe even Quicken Spell 3/ Spell Focus (conjuration) 6/ [b]Natural Spell[/b] <-- [i]this is not optional[/i] 9/ Augment Summoning Cheers, -- N [/QUOTE]
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[3.5] Need character ideas for joining new group
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