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D&D Older Editions, OSR, & D&D Variants
[3.5] Need character ideas for joining new group
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<blockquote data-quote="Nifft" data-source="post: 5370327" data-attributes="member: 6562"><p>If you take generally useful feats in addition to Natural Spell -- an item creation, a metamagic, and stuff to enhance your Summoning spells, for example -- then the only thing you can suck at are things you can change day to day.</p><p></p><p>1/ Spell Selection. This can be hard. You will want to spend some time figuring out which spells to put in items (scrolls & wands) and which ones to prepare, and you will be wrong about more than a few of them. But <strong>even if you suck</strong> at this, it only hurts until you learn better. You can learn and put your new knowledge to work the very next day.</p><p></p><p>2/ Animal Stats. This isn't hard, but it's time-consuming.</p><p></p><p>3/ Tactics. You have a <u>lot</u> of options in combat. Applying them well will take time, but again, you're going to be able to use what you learn almost immediately.</p><p></p><p> What I meant was that, when you take the form of an animal, you get that animal's bonus feats... except it looks like now you don't.</p><p></p><p>You only get free access to feats when you turn into an Elemental starting at level 16. So don't worry about it, I was wrong here.</p><p></p><p> Wizards get Scribe Scroll for free, and no, it's best for Clerics and Druids. See, you get FULL ACCESS to your whole spell list. If you have a week of down-time, you can prep any spell in the book, even if it's not a spell you would normally prepare.</p><p></p><p><em>Water breathing</em>, for example. A Wizard would need to spend gold just to have access to that spell (or take it as one of his very limited 2/level free spells). You get access to it automatically at 5th level, but you won't prepare it regularly unless you're going on a boat trip. So scribe yourself a couple scrolls of <em>water breathing</em> (level 6 so it'll last for 12 hours) and keep them in your back pocket, then whip them out when you unexpectedly need to fight in / search / traverse a body of water.</p><p></p><p>When you read through the spell list and think "oh that's nice but ...", you've found a candidate for scribing.</p><p></p><p>On the subject of item creation, you will want a wand of <em>lesser restoration</em> and several wands of <em>cure light wounds</em>.</p><p></p><p>- - -</p><p></p><p>Extend Spell does work on summoning spells, but I was more thinking about it for buffs like <em>greater magic fang</em> and <em>barkskin</em> and <em>longstrider</em>.</p><p></p><p>Empower Spell works with your big boom spells like <em>call lightning</em> and <em>flame strike</em>.</p><p></p><p>Remember that you never need to prepare summoning spells, since you can convert any prepared spell into a <em>summon nature's ally</em> of the same level.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5370327, member: 6562"] If you take generally useful feats in addition to Natural Spell -- an item creation, a metamagic, and stuff to enhance your Summoning spells, for example -- then the only thing you can suck at are things you can change day to day. 1/ Spell Selection. This can be hard. You will want to spend some time figuring out which spells to put in items (scrolls & wands) and which ones to prepare, and you will be wrong about more than a few of them. But [b]even if you suck[/b] at this, it only hurts until you learn better. You can learn and put your new knowledge to work the very next day. 2/ Animal Stats. This isn't hard, but it's time-consuming. 3/ Tactics. You have a [u]lot[/u] of options in combat. Applying them well will take time, but again, you're going to be able to use what you learn almost immediately. What I meant was that, when you take the form of an animal, you get that animal's bonus feats... except it looks like now you don't. You only get free access to feats when you turn into an Elemental starting at level 16. So don't worry about it, I was wrong here. Wizards get Scribe Scroll for free, and no, it's best for Clerics and Druids. See, you get FULL ACCESS to your whole spell list. If you have a week of down-time, you can prep any spell in the book, even if it's not a spell you would normally prepare. [i]Water breathing[/i], for example. A Wizard would need to spend gold just to have access to that spell (or take it as one of his very limited 2/level free spells). You get access to it automatically at 5th level, but you won't prepare it regularly unless you're going on a boat trip. So scribe yourself a couple scrolls of [i]water breathing[/i] (level 6 so it'll last for 12 hours) and keep them in your back pocket, then whip them out when you unexpectedly need to fight in / search / traverse a body of water. When you read through the spell list and think "oh that's nice but ...", you've found a candidate for scribing. On the subject of item creation, you will want a wand of [i]lesser restoration[/i] and several wands of [i]cure light wounds[/i]. - - - Extend Spell does work on summoning spells, but I was more thinking about it for buffs like [i]greater magic fang[/i] and [i]barkskin[/i] and [i]longstrider[/i]. Empower Spell works with your big boom spells like [i]call lightning[/i] and [i]flame strike[/i]. Remember that you never need to prepare summoning spells, since you can convert any prepared spell into a [i]summon nature's ally[/i] of the same level. Cheers, -- N [/QUOTE]
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