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General Tabletop Discussion
D&D Older Editions
(3.5) Need help selecting a swamp in Faerun(FR).
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<blockquote data-quote="NaturalFn20" data-source="post: 5512272" data-attributes="member: 6673434"><p>I'm going to be DMing for the first time since I started playing D&D about 3-4 years ago. I've read through a few modules from "Dungeon Magazine" published by TSR at the time. I'm going to be using 2 modules and string them together.</p><p></p><p>The first module is created for characters level 1-3 where they'll be fighting undead and a "weak" troll. The troll lives in a fen by a semi-popular tourist attraction where he sings a very compelling and beautiful song at night (picture emo troll).</p><p></p><p>The 2nd module is a pretty loony one created for level 1-6, but is pretty difficult considering the encounters. The encounters consists of will 'o wisps, large insect swarms of 20+4d6 insects doing d6 damage a round of drain until they've drunk 1/2 their total HP in blood from the party (which with 3-4 people might be quick, which is why I'm having them do the troll module first to get them to 2nd or 3rd level before entering this module). There's also a huge bog monster (variant shambling mound) that they COULD fight, but are not meant to.</p><p></p><p>Toss in some giant spiders, snakes, crocodiles, yellow musk creepers and zombies and this module has a lot of potential to kill a party. That's not even mentioning the quicksand or bog gas that can ignite an enormous fireball.</p><p></p><p>Still, it's not that I'm trying to be a sinister DM or anything, that's just the way that the module was written. It's also why I'm having the party grab some levels and money before they head to this harder module. It would suck so badly not to have healing in this module. I can tell that they'll defeat the troll module in maybe 2 hours. It seems that short, but the 2nd module is going to last several sessions.</p><p></p><p></p><p></p><p>TL;DNR: Looking for a swamp that fits my needs for the above in Faerun.</p><p></p><p>Currently looking at the Vast Swamp near Cormyr and Sembia.</p><p></p><p>Only problem with that is, I might want to save this swamp for further badassery down the line. Toss in the fact that there are Mind Flayers, Beholders and other sick stuff in this swamp and..well, you get it. If I do use the Vast swamp, they'd just be venturing around the edges and maybe slightly into the swamp.</p><p></p><p>If I can avoid using the Vast swamp that'd be great. I'm looking for a very Florida type swamp. I'm not looking for a swamp in a desert. This one seems lush with plant life, animal life etc. Also, there's a hilarious old man in the module with some giggling shrooms (haha.)</p><p></p><p>Anyway, let's see what I get for recommendations.</p></blockquote><p></p>
[QUOTE="NaturalFn20, post: 5512272, member: 6673434"] I'm going to be DMing for the first time since I started playing D&D about 3-4 years ago. I've read through a few modules from "Dungeon Magazine" published by TSR at the time. I'm going to be using 2 modules and string them together. The first module is created for characters level 1-3 where they'll be fighting undead and a "weak" troll. The troll lives in a fen by a semi-popular tourist attraction where he sings a very compelling and beautiful song at night (picture emo troll). The 2nd module is a pretty loony one created for level 1-6, but is pretty difficult considering the encounters. The encounters consists of will 'o wisps, large insect swarms of 20+4d6 insects doing d6 damage a round of drain until they've drunk 1/2 their total HP in blood from the party (which with 3-4 people might be quick, which is why I'm having them do the troll module first to get them to 2nd or 3rd level before entering this module). There's also a huge bog monster (variant shambling mound) that they COULD fight, but are not meant to. Toss in some giant spiders, snakes, crocodiles, yellow musk creepers and zombies and this module has a lot of potential to kill a party. That's not even mentioning the quicksand or bog gas that can ignite an enormous fireball. Still, it's not that I'm trying to be a sinister DM or anything, that's just the way that the module was written. It's also why I'm having the party grab some levels and money before they head to this harder module. It would suck so badly not to have healing in this module. I can tell that they'll defeat the troll module in maybe 2 hours. It seems that short, but the 2nd module is going to last several sessions. TL;DNR: Looking for a swamp that fits my needs for the above in Faerun. Currently looking at the Vast Swamp near Cormyr and Sembia. Only problem with that is, I might want to save this swamp for further badassery down the line. Toss in the fact that there are Mind Flayers, Beholders and other sick stuff in this swamp and..well, you get it. If I do use the Vast swamp, they'd just be venturing around the edges and maybe slightly into the swamp. If I can avoid using the Vast swamp that'd be great. I'm looking for a very Florida type swamp. I'm not looking for a swamp in a desert. This one seems lush with plant life, animal life etc. Also, there's a hilarious old man in the module with some giggling shrooms (haha.) Anyway, let's see what I get for recommendations. [/QUOTE]
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(3.5) Need help selecting a swamp in Faerun(FR).
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