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[3.5]Need help with a character concept/idea -- QUARTERSTAFF
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<blockquote data-quote="Benben" data-source="post: 1027135" data-attributes="member: 110"><p>From the SRD:</p><p><em>Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. (A quarterstaff gains this enhancement for both ends of the weapon.) </em> </p><p></p><p>So only one cast in necessary and you don't need to be very high level druid to worry about duration.</p><p></p><p>And also from the SRD a quick bit about Monks and flurry with staves:</p><p><em>In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. </em></p><p></p><p>From this it looks like two-weapon fighting and flurry of blows are totally equal in mechanics so flurry with a staff won't add that many attacks.</p><p></p><p>Personally, I would shoot to get that BAB as high as possible so a focus on ranger or fighter would work well. The ranger is already a light armor fighter and has a lot of skill overlap with druid so a Ranger 17/Druid 3 multiclass would be optimal. That gives you massive stealth potential in natural settings. Another combo tha could be nice would be Fighter 4/Druid 3-4/Ranger 13-12. This gives the specialization damage of the fighter and a few extra combat oriented feats.</p></blockquote><p></p>
[QUOTE="Benben, post: 1027135, member: 110"] From the SRD: [I]Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. (A quarterstaff gains this enhancement for both ends of the weapon.) [/I] So only one cast in necessary and you don't need to be very high level druid to worry about duration. And also from the SRD a quick bit about Monks and flurry with staves: [I]In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. [/I] From this it looks like two-weapon fighting and flurry of blows are totally equal in mechanics so flurry with a staff won't add that many attacks. Personally, I would shoot to get that BAB as high as possible so a focus on ranger or fighter would work well. The ranger is already a light armor fighter and has a lot of skill overlap with druid so a Ranger 17/Druid 3 multiclass would be optimal. That gives you massive stealth potential in natural settings. Another combo tha could be nice would be Fighter 4/Druid 3-4/Ranger 13-12. This gives the specialization damage of the fighter and a few extra combat oriented feats. [/QUOTE]
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[3.5]Need help with a character concept/idea -- QUARTERSTAFF
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