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D&D Older Editions, OSR, & D&D Variants
[3.5] New to the druiding world
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<blockquote data-quote="ForceUser" data-source="post: 1055475" data-attributes="member: 2785"><p>Augment Summoning is now a fantastic druid feat. In general adventuring I often have <em>barkskin</em> (for the fighters, not for me), <em>entangle</em> (this is an overpowered 1st-level spell outdoors, and useless in dungeons), <em>obscuring mist</em> (a great way to facilitate a withdrawal when your group is overmatched or losing), <em>goodberry</em> (no need to pack food with this spell around), <em>flaming sphere</em> (your best 2nd-level damage spell), and <em>produce flame</em> (a given) memorized. <em>Speak with animals</em> is handy too. </p><p></p><p>As a low-level druid my marquee weapon was the longspear - with a low AC anyway, the weapon's 10' reach helped me fight from the second rank and still be useful for aiding the fighters.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 1055475, member: 2785"] Augment Summoning is now a fantastic druid feat. In general adventuring I often have [i]barkskin[/i] (for the fighters, not for me), [i]entangle[/i] (this is an overpowered 1st-level spell outdoors, and useless in dungeons), [i]obscuring mist[/i] (a great way to facilitate a withdrawal when your group is overmatched or losing), [i]goodberry[/i] (no need to pack food with this spell around), [i]flaming sphere[/i] (your best 2nd-level damage spell), and [i]produce flame[/i] (a given) memorized. [i]Speak with animals[/i] is handy too. As a low-level druid my marquee weapon was the longspear - with a low AC anyway, the weapon's 10' reach helped me fight from the second rank and still be useful for aiding the fighters. [/QUOTE]
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[3.5] New to the druiding world
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