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3.5: newb needs a little help with Hellfire Warlock build
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<blockquote data-quote="Hexer" data-source="post: 5489546" data-attributes="member: 6672148"><p>First off: Thanks a lot guys!</p><p></p><p>Aplixis: Right, the wand of lesser restoration is basically what the class description suggests for a hellfire warlock to carry. I guess I'll have to talk to my GM about how costly that will be and if I can get some other item that does this trick (I somehow dont really like wands in general, this is not some harry-potter-style wizard after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>I'd have taken the dip into the Binder class as you suggested as I think it would also be a very nice addition to the char in terms of RP/flavor (I'm more going for that than purely optimized, I just want the char to pack the punch that flavor suggests though)</p><p></p><p>Dandu: Magic of Incarnum is not used here and also, after reading about it, I dont really think this way around the damage is actually 100% legal nor do I think my GM would think it is. </p><p></p><p>LiL KiNG: Thanks for that bit of info! We didnt really run into any poisons so far but of course that doesnt mean it will never happen.</p><p>Using the additional damaging power from hellfire causes 1 point of CON damage each time, yes, thats the deal. And it also says that you HAVE TO pay that one point for it or the hellfire wont have any effect. Off the 3 class feaatures it gives you, only "hellfire infusion" (add empower, enlarge, widen, or energy substitution to a magic items effect on next use) doesnt do that.</p><p></p><p>A high CON score indeed seems like a good idea for a char like this so I already pumped it up to 19 (char is lvl12, giving 3 additional points so far which I all put into CON). On my current level that will even allow me to take one point of CON damage without loosing a point of CON-bonus.</p><p></p><p></p><p>so... so far it seems always having a CON-healing item at hand is the way to go for me, right? There doesnt happen to be any way for me to get an abillity or something that will let me heal CON-points?</p><p>I actually considered taking cleric classes for that as I could have put that to some good use with the chars background story, too but I figured I'd have to take cleric to lvl3 to be able to heal CON and thats too much. He's supposed to be a pretty much full out warlock and I'm already "losing" 3 levels for hellfire (but thats ok), so...</p><p></p><p>ALSO I still have 4 feats to spend (already got point blank shot and precise shot) and was thinking about quickening a spelllike ability or two. maybe "Flee the Scene" since I could think off quite a few good uses for doing that combined with another standard-action. I will have to check how many of them are actually allowed by rules though (the problems of a newbie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Any thoughts?</p><p></p><p></p><p>Whoa, sorry for the lengthy post!</p></blockquote><p></p>
[QUOTE="Hexer, post: 5489546, member: 6672148"] First off: Thanks a lot guys! Aplixis: Right, the wand of lesser restoration is basically what the class description suggests for a hellfire warlock to carry. I guess I'll have to talk to my GM about how costly that will be and if I can get some other item that does this trick (I somehow dont really like wands in general, this is not some harry-potter-style wizard after all ;) ) I'd have taken the dip into the Binder class as you suggested as I think it would also be a very nice addition to the char in terms of RP/flavor (I'm more going for that than purely optimized, I just want the char to pack the punch that flavor suggests though) Dandu: Magic of Incarnum is not used here and also, after reading about it, I dont really think this way around the damage is actually 100% legal nor do I think my GM would think it is. LiL KiNG: Thanks for that bit of info! We didnt really run into any poisons so far but of course that doesnt mean it will never happen. Using the additional damaging power from hellfire causes 1 point of CON damage each time, yes, thats the deal. And it also says that you HAVE TO pay that one point for it or the hellfire wont have any effect. Off the 3 class feaatures it gives you, only "hellfire infusion" (add empower, enlarge, widen, or energy substitution to a magic items effect on next use) doesnt do that. A high CON score indeed seems like a good idea for a char like this so I already pumped it up to 19 (char is lvl12, giving 3 additional points so far which I all put into CON). On my current level that will even allow me to take one point of CON damage without loosing a point of CON-bonus. so... so far it seems always having a CON-healing item at hand is the way to go for me, right? There doesnt happen to be any way for me to get an abillity or something that will let me heal CON-points? I actually considered taking cleric classes for that as I could have put that to some good use with the chars background story, too but I figured I'd have to take cleric to lvl3 to be able to heal CON and thats too much. He's supposed to be a pretty much full out warlock and I'm already "losing" 3 levels for hellfire (but thats ok), so... ALSO I still have 4 feats to spend (already got point blank shot and precise shot) and was thinking about quickening a spelllike ability or two. maybe "Flee the Scene" since I could think off quite a few good uses for doing that combined with another standard-action. I will have to check how many of them are actually allowed by rules though (the problems of a newbie ;) ) Any thoughts? Whoa, sorry for the lengthy post! [/QUOTE]
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