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3.5: newb needs a little help with Hellfire Warlock build
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<blockquote data-quote="Hexer" data-source="post: 5569906" data-attributes="member: 6672148"><p>Digging up the old thread just to say what happened now:</p><p></p><p>Just before we made it to the point where I would have started using this char we ran into problems with how the game went and everything. Long story short: we found it was too much of a challenge to play a high level campaign with a relatively large party (6 players) half of which are noobs (including myself). There just is too much to consider and understand and we kept running into problems because of that.</p><p></p><p>Our solution to this basically was to start over with new chars, everyone starting on level 1 and first developing a concept that would make it easier for the party to work together well. We decided on the basic idea that the whole party comes from the same vilage, everyone knows each other, most are friends, the bard and mage even are brothers. Also no "freakshow" characters/races, we only have a woodelf fighter, a halfling rogue and all the other chars are human.</p><p> </p><p>What I decided to to is simply keep this character (as I spent time figuring it all out and would really like to play it and havent played it at all so far) so I reduced it to level 1, adjusted a few things to the new general idea and exchanged the 2 Abyssal Heritor feats for something different. </p><p>Why? well, to make it all work out I would have had to take the 2 Abyssal Heritor feats as my 2 starting feats (Human) and it just would have been too much "freakshow" to fit in with the "you're all basically normal guys at first" and probably also to survive as a low level char ("look at the demon!!! kill it!! kill it!!"). Being a low level Warlock might already cause enough problems in some environments if I fail to hide it.</p><p></p><p>So the bottomline for now is: We already started this new campaign and so far I have quite a bit of fun playing the normal guy who just discovers the weird abillities he starts developing. And yes: the warlock can be quite a bit of fun even on low levels <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm lvl2 now and have Baleful Utterance and Spiderclimb in addition to Detect Magic (free on lvl2). You dont have to deal all the damage in a fight if you make it easier for the rest of the party to defeat the enemy by suddenly discovering you can surprisingly shatter his weapon with a single word <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Hexer, post: 5569906, member: 6672148"] Digging up the old thread just to say what happened now: Just before we made it to the point where I would have started using this char we ran into problems with how the game went and everything. Long story short: we found it was too much of a challenge to play a high level campaign with a relatively large party (6 players) half of which are noobs (including myself). There just is too much to consider and understand and we kept running into problems because of that. Our solution to this basically was to start over with new chars, everyone starting on level 1 and first developing a concept that would make it easier for the party to work together well. We decided on the basic idea that the whole party comes from the same vilage, everyone knows each other, most are friends, the bard and mage even are brothers. Also no "freakshow" characters/races, we only have a woodelf fighter, a halfling rogue and all the other chars are human. What I decided to to is simply keep this character (as I spent time figuring it all out and would really like to play it and havent played it at all so far) so I reduced it to level 1, adjusted a few things to the new general idea and exchanged the 2 Abyssal Heritor feats for something different. Why? well, to make it all work out I would have had to take the 2 Abyssal Heritor feats as my 2 starting feats (Human) and it just would have been too much "freakshow" to fit in with the "you're all basically normal guys at first" and probably also to survive as a low level char ("look at the demon!!! kill it!! kill it!!"). Being a low level Warlock might already cause enough problems in some environments if I fail to hide it. So the bottomline for now is: We already started this new campaign and so far I have quite a bit of fun playing the normal guy who just discovers the weird abillities he starts developing. And yes: the warlock can be quite a bit of fun even on low levels :) I'm lvl2 now and have Baleful Utterance and Spiderclimb in addition to Detect Magic (free on lvl2). You dont have to deal all the damage in a fight if you make it easier for the rest of the party to defeat the enemy by suddenly discovering you can surprisingly shatter his weapon with a single word :devil: [/QUOTE]
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