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[3.5] No good reason to get rid of Ambidexterity...
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1023427" data-attributes="member: 2315"><p>You all seem okay with the fact that Two-Weapon Fighting grants +8 worth of attack bonuses. I can't rationalize that for a second. I don't know, perhaps it's my inner sense of game balance. All the alarms go off.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p><p></p><p>If the basic penalties for two-weapon fighting were Primary -4, Secondary -8 then you could say that the Two-Weapon Fighting feat reduces the secondary weapon penalty by 4, and a light off-handed weapon reduces both penalties by 2 more apiece.</p><p></p><p>It's all semantics really, but as it stands... +8 for 1 feat is simply too much (on design principles alone if nothing else).</p><p></p><p>Here's yet another solution that would reinstate the usefulness of Ambidexterity. Some players really do want to utilize both hands equally. Some players have no choice in the matter (if they lose the hand that they normally fight with). But in order to make the Ambidexterity feat worth while, it should grant some kind of bonus.</p><p></p><p>Say this... rather than scrapping the 1/2 Strength damage penalty for off-hand weapons, make it so Ambidexterity (the feat) cancels out that penalty. Taking Ambidexterity would allow characters to add their unmodified Strength bonus to every off-handed attack they make (in addition to letting characters switch off which hand to use).</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1023427, member: 2315"] You all seem okay with the fact that Two-Weapon Fighting grants +8 worth of attack bonuses. I can't rationalize that for a second. I don't know, perhaps it's my inner sense of game balance. All the alarms go off. :rolleyes: If the basic penalties for two-weapon fighting were Primary -4, Secondary -8 then you could say that the Two-Weapon Fighting feat reduces the secondary weapon penalty by 4, and a light off-handed weapon reduces both penalties by 2 more apiece. It's all semantics really, but as it stands... +8 for 1 feat is simply too much (on design principles alone if nothing else). Here's yet another solution that would reinstate the usefulness of Ambidexterity. Some players really do want to utilize both hands equally. Some players have no choice in the matter (if they lose the hand that they normally fight with). But in order to make the Ambidexterity feat worth while, it should grant some kind of bonus. Say this... rather than scrapping the 1/2 Strength damage penalty for off-hand weapons, make it so Ambidexterity (the feat) cancels out that penalty. Taking Ambidexterity would allow characters to add their unmodified Strength bonus to every off-handed attack they make (in addition to letting characters switch off which hand to use). [/QUOTE]
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[3.5] No good reason to get rid of Ambidexterity...
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