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[3.5] No good reason to get rid of Ambidexterity...
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<blockquote data-quote="Technik4" data-source="post: 1023574" data-attributes="member: 7211"><p>Mike, I agree, but its also a little sad. I mean, why should characters NEVER try something that may be statistically unwise to do? I'm sure heroes out of legend occasionally did things even if they looked really bad, and sometimes it pays off.</p><p></p><p>The problem with TWF and Ambi, to me, seems to be the same problem DR had in 3.0. It <em>was</em> basically a maneuver you shouldn't even bother trying UNLESS you had what you needed to overcome it.</p><p></p><p>Perhaps by changing the base negatives to TWF everyone will be pleased?</p><p></p><p>Base:</p><p></p><p>-4/-6 Fighting with 2 weapons.</p><p>-4/-4 Fighting with 2 weapons, off-hand light.</p><p>-3/-3 Fighting with 2 weapons and having Two-Weapon Fighting Feat.</p><p>-2/-2 Fighting with 2 weapons and having Two-Weapon Fighting Feat, and off-hand light.</p><p></p><p>Granted, this way reduces the negs for fighting with two-medium weapons by 1, but a +1 attack on both hands can still be telling. Plus it isn't unreasonable for a high level barbarian, ranger, paladin, or fighter to grab and fight with 2 weapons if the situation warrants (especially if the off-hand is light!). Sure, its not a GREAT situation, but sometimes that extra attack can make the difference.</p><p></p><p>Furthermore, why don't the higher level feats get rid of the negatives (as they do with Flurry of Blows)? ITWF would reduce another -1/-1, and GTWF would make the penalties 0/0 if off-hand is light, and -1/-1 if it isn't. Is that so broken? Its only available for high BAB characters, and it only puts them on equal ground with everyone else, all they've achieved is a lack of penalties! If there was I final 2wf feat, I would suggest that it reduce the final -1/-1 from TWF when the off-hand is not light, and give full strength bonus on your off-hand attacks. Thus 4 feats would give 4 attacks, which are equally as good as the regular ones.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1023574, member: 7211"] Mike, I agree, but its also a little sad. I mean, why should characters NEVER try something that may be statistically unwise to do? I'm sure heroes out of legend occasionally did things even if they looked really bad, and sometimes it pays off. The problem with TWF and Ambi, to me, seems to be the same problem DR had in 3.0. It [i]was[/i] basically a maneuver you shouldn't even bother trying UNLESS you had what you needed to overcome it. Perhaps by changing the base negatives to TWF everyone will be pleased? Base: -4/-6 Fighting with 2 weapons. -4/-4 Fighting with 2 weapons, off-hand light. -3/-3 Fighting with 2 weapons and having Two-Weapon Fighting Feat. -2/-2 Fighting with 2 weapons and having Two-Weapon Fighting Feat, and off-hand light. Granted, this way reduces the negs for fighting with two-medium weapons by 1, but a +1 attack on both hands can still be telling. Plus it isn't unreasonable for a high level barbarian, ranger, paladin, or fighter to grab and fight with 2 weapons if the situation warrants (especially if the off-hand is light!). Sure, its not a GREAT situation, but sometimes that extra attack can make the difference. Furthermore, why don't the higher level feats get rid of the negatives (as they do with Flurry of Blows)? ITWF would reduce another -1/-1, and GTWF would make the penalties 0/0 if off-hand is light, and -1/-1 if it isn't. Is that so broken? Its only available for high BAB characters, and it only puts them on equal ground with everyone else, all they've achieved is a lack of penalties! If there was I final 2wf feat, I would suggest that it reduce the final -1/-1 from TWF when the off-hand is not light, and give full strength bonus on your off-hand attacks. Thus 4 feats would give 4 attacks, which are equally as good as the regular ones. Technik [/QUOTE]
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[3.5] No good reason to get rid of Ambidexterity...
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