Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
[3.5] No good reason to get rid of Ambidexterity...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jens" data-source="post: 1024394" data-attributes="member: 605"><p>After reading your first post, that's what I thought you should do. I even got the 'feel' that you had thought of it already then?</p><p></p><p>The first proposed change I think is relatively inconsequential. I agree that reducing penalties by 2/6 seems a little much, and whether they start out at -4/-8 or -6/-10 (respectively -2/-6 or -4/-8 with a light off-hand weapon) is not too big a deal. In most cases the penalty to the primary attack will still be too large to make untrained TWF unfavorable. The best case scenario that I can think of is when a character with no damage bonus or iterative attacks holds a light weapon in each hand. He then has the option of getting an extra attack with equal damage by taking benalties of -2/-6. Unless he already needs a 20 to hit or hits on 10+ or lower, untrained TWF still won't be beneficial.</p><p></p><p>The second change I don't like. As someone else pointed out, it will tend to make make TWF more *attractive* to high-str characters than THF. Even with a prerequisite of Dex 15 or something, it is within easy reach of many mid-high level fighter types. I guess it might be fixable, but I don't see an easy balanced fix.</p><p></p><p>Random thoughts: What if light/one-handed/two-handed weapons always gave half/full/double strength bonus to damage? Maybe the double str bonus to two-handed weapon damage should require a feat? It would increase the differences in damage output but also (esp. with weapon finesse) make light weapons more attractive to low-dex/high-str fighters and two-handed weapons more attractive to strong fighters. But then it might just mess things up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jens, post: 1024394, member: 605"] After reading your first post, that's what I thought you should do. I even got the 'feel' that you had thought of it already then? The first proposed change I think is relatively inconsequential. I agree that reducing penalties by 2/6 seems a little much, and whether they start out at -4/-8 or -6/-10 (respectively -2/-6 or -4/-8 with a light off-hand weapon) is not too big a deal. In most cases the penalty to the primary attack will still be too large to make untrained TWF unfavorable. The best case scenario that I can think of is when a character with no damage bonus or iterative attacks holds a light weapon in each hand. He then has the option of getting an extra attack with equal damage by taking benalties of -2/-6. Unless he already needs a 20 to hit or hits on 10+ or lower, untrained TWF still won't be beneficial. The second change I don't like. As someone else pointed out, it will tend to make make TWF more *attractive* to high-str characters than THF. Even with a prerequisite of Dex 15 or something, it is within easy reach of many mid-high level fighter types. I guess it might be fixable, but I don't see an easy balanced fix. Random thoughts: What if light/one-handed/two-handed weapons always gave half/full/double strength bonus to damage? Maybe the double str bonus to two-handed weapon damage should require a feat? It would increase the differences in damage output but also (esp. with weapon finesse) make light weapons more attractive to low-dex/high-str fighters and two-handed weapons more attractive to strong fighters. But then it might just mess things up :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[3.5] No good reason to get rid of Ambidexterity...
Top