Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] No good reason to get rid of Ambidexterity...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 1027207" data-attributes="member: 4134"><p>I think I post my opinions about the matter, before I start an excessive fire spell casting. </p><p></p><p>I think it's good that they combined TWF and Ambidexterity into one feat. It was exceedingly rare that anyone took only one of these feats, those that don't need the two-weapon fighting part can just ignore it, and if you do lose one hand, the DM will surely overcome the usual penalties to fight with the off-hand overtime (so now your other hand is your main hand). Plus this only occurs in gritty scenarios, where you don't have access to a cleric that casts regenerate on you, and in normal combat you don't use limbs in D&D.</p><p></p><p>Plus it makes it easier, for we don't have as many different options when fighting with two hands.</p><p></p><p>That whole "this feat gives me +x to hit" is something The King of the Golden Harry would gladly take away for a small fee. The feat doesn't grant you any bonus, it lessens a penalty. While both a lessened penalty and a bonus will increase your total attack bonus under the usual circumstances, only the bonus will allow you to actually get over the normal maximum. With Weapon Focus (gives a bonus) you will be able to inflict BAB + Ability Modifier + Weapon Bonus +1. With Weapon Proficiency you will be able to inflict BAB + Ability Modifier + Weapon Bonus. Which is the same as anyone who is "inherently" (cause it's a natural weapon or cause his class gives him automatic proficiency) proficient with the weapon. </p><p></p><p>Plus, Standard penalties for fighting with two weapons are -6/-10, while TWF grants you -4/-4. The "net gain" is +2/+4. If you add it all up, you'll have +6. A wizard who takes Simple Weapons Proficiency and uses two different simple weapons at once he wasn't proficient with before (say, a heavy mace and a light mace), will have +0/+0 with these weapons (not considering two-weapon fighting), while before he hat -4/-4. The "net gain" is +4/+4. If you add it all up, you'll have +8. Gosh! A plus 8 attack bonus, AND it can be used with two different weapons, you aren't fixed on one weapon. That's EVEN MORE than two weapon's fightings "bonuses". OMG! SIMPLE WEAPONS PROFICIENCY IS SO BROKEN. WIZARDS ARE THE NEW MELEE MONSTERS!</p><p></p><p>This sounds like BS too, but at least the numbers are right. In fact, though, it doesn't hold any water (a fate which is shared with your "TWF gives me +8 on my attacks" conspiracy theory, with the difference that I'm actually aware - or willing to admit - that what I say doesn't make any sense to a sober person).</p><p></p><p></p><p>The second thing, a feat - whatever we call it - that gives you the full strength-bonus to your off-hand attack, is broken, on the other hand. It would mean that you get more out of your strenght with those two wee weapons than the heavy weapon guy gets out of his big, mighty instrument of destruction (tm). You'd get 2x strenght, while he only got 1.5.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1027207, member: 4134"] I think I post my opinions about the matter, before I start an excessive fire spell casting. I think it's good that they combined TWF and Ambidexterity into one feat. It was exceedingly rare that anyone took only one of these feats, those that don't need the two-weapon fighting part can just ignore it, and if you do lose one hand, the DM will surely overcome the usual penalties to fight with the off-hand overtime (so now your other hand is your main hand). Plus this only occurs in gritty scenarios, where you don't have access to a cleric that casts regenerate on you, and in normal combat you don't use limbs in D&D. Plus it makes it easier, for we don't have as many different options when fighting with two hands. That whole "this feat gives me +x to hit" is something The King of the Golden Harry would gladly take away for a small fee. The feat doesn't grant you any bonus, it lessens a penalty. While both a lessened penalty and a bonus will increase your total attack bonus under the usual circumstances, only the bonus will allow you to actually get over the normal maximum. With Weapon Focus (gives a bonus) you will be able to inflict BAB + Ability Modifier + Weapon Bonus +1. With Weapon Proficiency you will be able to inflict BAB + Ability Modifier + Weapon Bonus. Which is the same as anyone who is "inherently" (cause it's a natural weapon or cause his class gives him automatic proficiency) proficient with the weapon. Plus, Standard penalties for fighting with two weapons are -6/-10, while TWF grants you -4/-4. The "net gain" is +2/+4. If you add it all up, you'll have +6. A wizard who takes Simple Weapons Proficiency and uses two different simple weapons at once he wasn't proficient with before (say, a heavy mace and a light mace), will have +0/+0 with these weapons (not considering two-weapon fighting), while before he hat -4/-4. The "net gain" is +4/+4. If you add it all up, you'll have +8. Gosh! A plus 8 attack bonus, AND it can be used with two different weapons, you aren't fixed on one weapon. That's EVEN MORE than two weapon's fightings "bonuses". OMG! SIMPLE WEAPONS PROFICIENCY IS SO BROKEN. WIZARDS ARE THE NEW MELEE MONSTERS! This sounds like BS too, but at least the numbers are right. In fact, though, it doesn't hold any water (a fate which is shared with your "TWF gives me +8 on my attacks" conspiracy theory, with the difference that I'm actually aware - or willing to admit - that what I say doesn't make any sense to a sober person). The second thing, a feat - whatever we call it - that gives you the full strength-bonus to your off-hand attack, is broken, on the other hand. It would mean that you get more out of your strenght with those two wee weapons than the heavy weapon guy gets out of his big, mighty instrument of destruction (tm). You'd get 2x strenght, while he only got 1.5. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] No good reason to get rid of Ambidexterity...
Top