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[3.5] No good reason to get rid of Ambidexterity...
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1027675" data-attributes="member: 2315"><p>A feat that only one character can take. A character with the most combat feats available at their disposal. As for the other 10 character classes... well, that kind of marginalizes your point here into insignificance.</p><p></p><p>Whether you caught it or not, this debate has more to do with economy of feats than you realize.</p><p></p><p>Which requires even more feats.</p><p></p><p>You still haven't proven that the best maximized damage for the most number of characters (after taking a single feat) is one medium weapon and one small weapon, which equates to +8 worth of damage bonuses from Two-Weapon Fighting ... and what's more, you won't. Feel free to try though.</p><p></p><p>Perhaps not in my favor... but in the favor of logic. I'll settle with logic.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One weapon = one bonus. You can't double dip. Use it in both hands if you like, but it is still one bonus for one weapon. 1:1.</p><p></p><p>This ratio thing really stumps you guys doesn't it?</p><p></p><p>-----</p><p></p><p>See above. The whole 1 feat economy was the underlying point of this thread. How much should 1 feat be allowed to do. Get it now?</p><p></p><p>Well, that is where this all began, soooooo...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1027675, member: 2315"] A feat that only one character can take. A character with the most combat feats available at their disposal. As for the other 10 character classes... well, that kind of marginalizes your point here into insignificance. Whether you caught it or not, this debate has more to do with economy of feats than you realize. Which requires even more feats. You still haven't proven that the best maximized damage for the most number of characters (after taking a single feat) is one medium weapon and one small weapon, which equates to +8 worth of damage bonuses from Two-Weapon Fighting ... and what's more, you won't. Feel free to try though. Perhaps not in my favor... but in the favor of logic. I'll settle with logic. ;) One weapon = one bonus. You can't double dip. Use it in both hands if you like, but it is still one bonus for one weapon. 1:1. This ratio thing really stumps you guys doesn't it? ----- See above. The whole 1 feat economy was the underlying point of this thread. How much should 1 feat be allowed to do. Get it now? Well, that is where this all began, soooooo... :rolleyes: [/QUOTE]
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[3.5] No good reason to get rid of Ambidexterity...
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