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[3.5] No good reason to get rid of Ambidexterity...
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<blockquote data-quote="Corinth" data-source="post: 1027698" data-attributes="member: 497"><p>Bitching about the changes now is less than pointless. 3.5 is long past being a done deal.</p><p></p><p>If you want to make a change in how the game works then this is what you have to do:</p><ul> <li data-xf-list-type="ul"><u>Change Your Attitude</u>: Make like you're a playtester, not just some schmuck off the street that plays now and again. Master the rules of the game and use them to their fullest extent early, often and repeatedly without shame.</li> <li data-xf-list-type="ul"><u>Change Your Style</u>: See that house rules folder? Toss it. Play the game as it's written, using nothing more than the latest errata and sticking as close to the core of the game as possible.</li> <li data-xf-list-type="ul"><u>Change Your Setting</u>: See that homebrewed world that you've worked on for so long? Toss it. Use one of the official campaign settings for D&D, preferably Greyhawk or the Realms.</li> <li data-xf-list-type="ul"><u>Change Your Proceedure</u>: Every time you find a rule that's broken--which only actual play can reliably find--then record it. After that instance, see if you can repeat the event under different circumstances. If you can do this multiple times, then post your findings online--the WOTC boards, RPG Net and here are your best bets--and ask them to do the same.</li> <li data-xf-list-type="ul"><u>Change Your Perspective</u>: Recognize that this process will take time. Others will debate your findings and attempt to replicate the process; if you've done your homework--as it were--then you will find that they will (if they're honest) confirm your findings. This adds weight to your position, and it will snowball into becoming an unassailable truth that WOTC can't ignore; they will be compelled to issue errata in your favor.</li> </ul><p></p><p>By avoiding house rules and homebrewed settings, you deflect a great many attempts to ignore your move to change the game for the better--that's right, it's political--so a great many more people will actually bother to listen to you and take you seriously. Couple that with a sane and reasonable tone to your postings and you'll soon find WOTC R&D taking a great deal of interest in your findings. If you're right--and if you follow this formula, you will be--then you'll get your way and everyone will thank you for it. Everyone wins.</p></blockquote><p></p>
[QUOTE="Corinth, post: 1027698, member: 497"] Bitching about the changes now is less than pointless. 3.5 is long past being a done deal. If you want to make a change in how the game works then this is what you have to do: [list] [*][u]Change Your Attitude[/u]: Make like you're a playtester, not just some schmuck off the street that plays now and again. Master the rules of the game and use them to their fullest extent early, often and repeatedly without shame. [*][u]Change Your Style[/u]: See that house rules folder? Toss it. Play the game as it's written, using nothing more than the latest errata and sticking as close to the core of the game as possible. [*][u]Change Your Setting[/u]: See that homebrewed world that you've worked on for so long? Toss it. Use one of the official campaign settings for D&D, preferably Greyhawk or the Realms. [*][u]Change Your Proceedure[/u]: Every time you find a rule that's broken--which only actual play can reliably find--then record it. After that instance, see if you can repeat the event under different circumstances. If you can do this multiple times, then post your findings online--the WOTC boards, RPG Net and here are your best bets--and ask them to do the same. [*][u]Change Your Perspective[/u]: Recognize that this process will take time. Others will debate your findings and attempt to replicate the process; if you've done your homework--as it were--then you will find that they will (if they're honest) confirm your findings. This adds weight to your position, and it will snowball into becoming an unassailable truth that WOTC can't ignore; they will be compelled to issue errata in your favor. [/list] By avoiding house rules and homebrewed settings, you deflect a great many attempts to ignore your move to change the game for the better--that's right, it's political--so a great many more people will actually bother to listen to you and take you seriously. Couple that with a sane and reasonable tone to your postings and you'll soon find WOTC R&D taking a great deal of interest in your findings. If you're right--and if you follow this formula, you will be--then you'll get your way and everyone will thank you for it. Everyone wins. [/QUOTE]
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[3.5] No good reason to get rid of Ambidexterity...
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