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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] No Take 10/20 specifics?
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<blockquote data-quote="buzz" data-source="post: 1053421" data-attributes="member: 6777"><p>For the record, I'm quite happy with 3.5e. The following item and the Pokemon paladin thing are the only aspects of the new edition that really bug me.</p><p></p><p>Anyway...</p><p></p><p>If there's any rule that I find players continually forgetting to use, it's Take 10/20.</p><p></p><p>The <em>Star Wars RCR</em> and <em>d20 Modern</em> both specifically state in each skill description when you can or can't Take 10/20. This was obviously a great idea, seemingly learning from the utter vagueness the 3.0e contained on the subject; we would end up consulting the SW skill descriptions all the time in our D&D games.</p><p></p><p>Why in deity's name couldn't they have done this in 3.5e as well? I can't fathom the logic.</p></blockquote><p></p>
[QUOTE="buzz, post: 1053421, member: 6777"] For the record, I'm quite happy with 3.5e. The following item and the Pokemon paladin thing are the only aspects of the new edition that really bug me. Anyway... If there's any rule that I find players continually forgetting to use, it's Take 10/20. The [i]Star Wars RCR[/i] and [i]d20 Modern[/i] both specifically state in each skill description when you can or can't Take 10/20. This was obviously a great idea, seemingly learning from the utter vagueness the 3.0e contained on the subject; we would end up consulting the SW skill descriptions all the time in our D&D games. Why in deity's name couldn't they have done this in 3.5e as well? I can't fathom the logic. [/QUOTE]
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[3.5] No Take 10/20 specifics?
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