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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] No Take 10/20 specifics?
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<blockquote data-quote="Lamoni" data-source="post: 1055085" data-attributes="member: 12680"><p>I don't see why you wouldn't be able to... the problem is that with "reactive" rolls, you never know if taking a 10 is going to be good enough. I still might take a 10 if I had maximum ranks in spot or listen, but otherwise I would take my chances and try for something better.</p><p></p><p>As for the rules being unclear, they seem to be pretty clear to me. At the beginning of the skills chapter they state the general rule for taking a 10 or 20. Then in the skill descriptions it mentions if there is an exception to this rule. I guess adding a table with all the skills and a yes or no for taking 10 and taking 20 would have been helpful. They would have had to put a footnote saying that you can't take a 10 on anything done in combat. And no taking a 20 on anything where you have consequences for a bad roll (falling or springing a trap for example) or the skill description states that you can't retry (bluffing for example). Wait, all that was explained pretty well at the beginning of the chapter.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1055085, member: 12680"] I don't see why you wouldn't be able to... the problem is that with "reactive" rolls, you never know if taking a 10 is going to be good enough. I still might take a 10 if I had maximum ranks in spot or listen, but otherwise I would take my chances and try for something better. As for the rules being unclear, they seem to be pretty clear to me. At the beginning of the skills chapter they state the general rule for taking a 10 or 20. Then in the skill descriptions it mentions if there is an exception to this rule. I guess adding a table with all the skills and a yes or no for taking 10 and taking 20 would have been helpful. They would have had to put a footnote saying that you can't take a 10 on anything done in combat. And no taking a 20 on anything where you have consequences for a bad roll (falling or springing a trap for example) or the skill description states that you can't retry (bluffing for example). Wait, all that was explained pretty well at the beginning of the chapter. [/QUOTE]
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[3.5] No Take 10/20 specifics?
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