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D&D Older Editions, OSR, & D&D Variants
[3.5] No Take 10/20 specifics?
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<blockquote data-quote="Urbannen" data-source="post: 1057343" data-attributes="member: 7643"><p>The DC argument is a strong one. If everyone is expected to perform DC 15 tasks in their profession every day when all they have are 4 ranks, yes, there would have to be a mechanic for taking 10. If they are expected to always perform tasks that are easy for a trained person and to be able to perform average tasks with minimal errors when they start out at 1st level in the profession, then no, there doesn't seem to be a reason to have Take 10. </p><p></p><p>How do you define an average professional? Level 1 Expert with skill modifier +0 and Skill Focus in his profession? Such a person would have a +7 in his profession. Remember Profession is trained only in D&D. By Taking 1, he would always perform easy tasks. He would be able to perform 90% of average tasks the first time. He would be able to perform 65% of tough tasks the first time. If he fails a tough task the first time, in most settings he can try again - <em>"Sorry boss, the project is taking longer than I thought."</em> Or he can collaborate with others to get a synergy bonus, increasing his chance by 10% (!) for every person helping! Good tools? Another +10%! But as a 1st level Expert with no experience, he will not likely be in charge of a tough project. That's realistic, isn't it? More likely he will be given easy and average tasks to do to start, or he will work to give a synergy bonus to a higher-level Expert. That seems to be the way the world works - lawyers start out as clerks, doctors as residents. Remember, only a trained person can even attempt easy tasks without supervision! As the years go by and he gains experience, his percentage chance increases and he will become responsible for bigger and better tasks. If he has a high skill modifier he will progress faster. </p><p></p><p>The taking 10 mechanic makes many tasks easier when there is essentially no reason do so under the current rules. A 1 is not an automatic failure, after all. A 1st level Expert can function reliably in his profession by taking 1, RAW. Higher level Experts can attempt bigger things, but not surprisingly only the highest level experts can regularly offer to do challenging or formidable tasks. </p><p></p><p>As for croissants: You're right, I've never made them (well, I guess out of a cannister once, but that doesn't count). In D&D terms, though, baking is a trained profession. In D&D an untrained character could not even do it without supervision. In real life an untrained person can do it with difficulty (I guess you'll prove me wrong if you are also a professional baker <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ). Gee, now I'm going to have to make some of these things to see how you do it.</p><p></p><p>Edited slightly for clarity.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1057343, member: 7643"] The DC argument is a strong one. If everyone is expected to perform DC 15 tasks in their profession every day when all they have are 4 ranks, yes, there would have to be a mechanic for taking 10. If they are expected to always perform tasks that are easy for a trained person and to be able to perform average tasks with minimal errors when they start out at 1st level in the profession, then no, there doesn't seem to be a reason to have Take 10. How do you define an average professional? Level 1 Expert with skill modifier +0 and Skill Focus in his profession? Such a person would have a +7 in his profession. Remember Profession is trained only in D&D. By Taking 1, he would always perform easy tasks. He would be able to perform 90% of average tasks the first time. He would be able to perform 65% of tough tasks the first time. If he fails a tough task the first time, in most settings he can try again - [i]"Sorry boss, the project is taking longer than I thought."[/i] Or he can collaborate with others to get a synergy bonus, increasing his chance by 10% (!) for every person helping! Good tools? Another +10%! But as a 1st level Expert with no experience, he will not likely be in charge of a tough project. That's realistic, isn't it? More likely he will be given easy and average tasks to do to start, or he will work to give a synergy bonus to a higher-level Expert. That seems to be the way the world works - lawyers start out as clerks, doctors as residents. Remember, only a trained person can even attempt easy tasks without supervision! As the years go by and he gains experience, his percentage chance increases and he will become responsible for bigger and better tasks. If he has a high skill modifier he will progress faster. The taking 10 mechanic makes many tasks easier when there is essentially no reason do so under the current rules. A 1 is not an automatic failure, after all. A 1st level Expert can function reliably in his profession by taking 1, RAW. Higher level Experts can attempt bigger things, but not surprisingly only the highest level experts can regularly offer to do challenging or formidable tasks. As for croissants: You're right, I've never made them (well, I guess out of a cannister once, but that doesn't count). In D&D terms, though, baking is a trained profession. In D&D an untrained character could not even do it without supervision. In real life an untrained person can do it with difficulty (I guess you'll prove me wrong if you are also a professional baker :cool: ). Gee, now I'm going to have to make some of these things to see how you do it. Edited slightly for clarity. [/QUOTE]
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