Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Nomad Raider PrC (mounted archer)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="alice_of_ebony" data-source="post: 1331309" data-attributes="member: 7620"><p>Hey there</p><p></p><p>I've been working on a mounted archer PrC, based on the ranger. </p><p>Much of the mount-related material is adapted from the Windrider PrC in Masters of the Wild.</p><p></p><p>So, any comments?</p><p></p><p>============================</p><p></p><p><strong>Nomad Raider</strong> (3.5 mounted archer)</p><p></p><p>(flavor text) Most Nomad Raiders are rangers.</p><p></p><p><strong>Hit Dice</strong>: d8</p><p></p><p><strong>Prerequisites</strong>:</p><p>BAB +7</p><p>Ride 10 ranks,Handle Animal 10 ranks, Survival 6 ranks</p><p>Mounted Archery, Rapid Shot</p><p></p><p><strong>BAB</strong>: as Ranger</p><p><strong>Good saves</strong>: Fort and Ref (as Ranger)</p><p><strong>Weapon and Armor Proficiencies</strong>: None/None </p><p><strong>Class Skills</strong>: Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (geography/nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis).</p><p><strong>Skill Points per Level</strong>: 4 + Int modifier</p><p><strong>Spellcasting</strong>: None</p><p></p><p>[CODE][b]Lvl BAB Fort Ref Will Features[/b]</p><p> 1. +1 +2 +2 +0 Chosen Mount </p><p> 2. +2 +3 +3 +0 Mount Feat</p><p> 3. +3 +3 +3 +1 Bonus Feat</p><p> 4. +4 +4 +4 +1 Improved Mounted Archery, Mounted Dash</p><p> 5. +5 +4 +4 +1 Mount Feat </p><p> 6. +6 +5 +5 +2 Bonus Feat</p><p> 7. +7 +5 +5 +2 Improved Mounted Dash, Nomad Archery</p><p> 8. +8 +6 +6 +2 Mount Feat</p><p> 9. +9 +6 +6 +3 Bonus Feat</p><p> 10. +10 +7 +7 +3 Improved Nomad Archery[/CODE] </p><p></p><p><strong>Chosen Mount</strong></p><p>The nomad raider may designate any one mount she has previously ridden as her chosen mount. This creature may not be a bonded companion (such as a familiar, nomad raider's mount, or animal companion) to anyone else at the time, and if it's Intelligence score is 3 or higher, it must also agree to this relationship. The nomad raider can use any means desired to obtain this agreement - the Diplomacy skill, bribery, or even magical persuasion - but the creature must be willing.</p><p></p><p>The nomad raider must spend a minimum of three days training her chosen mount before any benefits accrue. Thereafter the creature gains the advantages listed in the section 'The Nomad Raider's Mount', based on the nomad raider's level. The creature retains its own type and gains no abilities other than those listed, though it is considered a bonded companion.</p><p></p><p>The nomad raider may have only one chosen mount at a time, and either party may sever this relationship at any time without penalty. Once it ends, the mount loses any benefits it gained from the relationship. If the chosen mount is a paladin's warhorse, the rules for a paladin's mount supersede those given here.</p><p></p><p>A nomad raider who intentionally mistreats any mount she has ridden loses her chosen mount. Until she atones (see the atonement spell description), any creature she asks to be her next chosen mount will treat her with enmity, which manifests as a -4 racial penalty on interactions.</p><p></p><p><strong>Mount Feat</strong></p><p>At 2nd level, a nomad raider can grant her chosen mount one bonus feat from the Mount Feats list, below. This feat does not count against the creature's normal feat capacity, though it must still meet all prerequisites for it, as noted in the appropriate feat description. To grant a bonus feat, the nomad raider must spend one month training the mount. The nomad raider can bestow a second bonus feat on the same mount at 5th level, and a third at 8th level. These additional bonus feats require the same training time as the first. The nomad raider can train only one mount at a time.</p><p></p><p>Mount Feats: <em>Alertness, Blind-fight, Combat Reflexes, Dodge, Dragon's Toughness***, Dwarf's Toughness***, Endurance, Fleet of Foot****, Flyby Attack**, Giant's Toughness***, Great Fortitude, Hover**, Greater Weapon Focus*, Improved Critical*, Improved Flight***, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Multiattack**, Power Attack, Run, Snatch**, Toughness, Weapon Finesse*, Weapon Focus*, Wingover**.</em></p><p></p><p>* may be taken repeatedly, for a different weapon each time </p><p>** Monster Feat</p><p>*** from Masters of the Wild</p><p>**** from Song and Silence</p><p></p><p><strong>Bonus Feat</strong></p><p>At 3rd level, 6th level and again at 9th level, a nomad raider may take a bonus feat from the nomad raider bonus feats list, below. This feat does not count against the nomad raider's normal feat capacity, though she must still meet all prerequisites for it, as noted in the appropriate feat description.</p><p></p><p>Nomad Raider Bonus Feats: <em>Animal Affinity, Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency*, Far Shot, Greater Weapon Focus*, Improved Critical*, Improved Initiative, Improved Precise Shot, Manyshot, Power Attack, Precise Shot, Quick Draw, Ride-By Attack, Spirited Charge, Trample, Weapon Finesse*, Weapon Focus*.</em></p><p></p><p>* may be taken repeatedly, for a different weapon each time </p><p></p><p><strong>Improved Mounted Archery</strong></p><p>The penalty a nomad raider of 4th level or higher takes when using a ranged weapon while mounted is reduced: 0 instead of –2 if her mount is taking a double move, and –2 instead of –4 if her mount is running.</p><p></p><p><strong>Mounted Dash </strong></p><p>If the mount of a nomad raider of 4th level or higher is wearing light barding or no barding, and is carrying a light load, it has a 10 feet enhancement bonus to its speed.</p><p></p><p><strong>Improved Mounted Dash </strong></p><p>If the mount of a nomad raider of 7th level or higher is wearing light barding or no barding, and is carrying a light load, it has a 20 feet enhancement bonus to its speed.</p><p></p><p><strong>Nomad Archery</strong></p><p>Normally a rider can use a free action with their Ride skill to get cover (+4 AC bonus) from their mount. However, they cannot attack while doing so. A nomad raider of 7th level or higher may attack from this position with a -2 penalty to her attack bonus. By ducking from side to side, leaning over and even under her mount, she may interpose her mount between her and any attack against which she has not lost her Dexterity bonus. </p><p></p><p><strong>Improved Nomad Archery</strong></p><p>Normally a rider can use a free action with their Ride skill to get cover (+4 AC bonus) from their mount. However, they cannot attack while doing so. A nomad raider of 10th level or higher may attack from this position with no penalty to her attack bonus. By ducking from side to side, leaning over and even under her mount, she may interpose her mount between her and any attack against which she has not lost her Dexterity bonus. </p><p></p><p><strong>The Nomad Raider's Mount</strong></p><p></p><p>[code][b] Nomad Bonus Natural</p><p>Raider Hit Armor Strength</p><p>Level Dice Bonus Adjustment Feature[/b]</p><p> 1-3 +2 +4 +2 Empathic Link</p><p> 4-6 +4 +6 +2 Bonus Trick </p><p> 7-9 +4 +6 +4 Bonus Trick, Survivalism</p><p> 10 +8 +10 +4 Bonus Trick, Tracking[/code]</p><p></p><p><em>Nomad Raider Level</em>:: The character's nomad raider levels only. If the mount suffers a level drain, treat the creature as the mount of a lower-level nomad raider.</p><p><em>Bonus Hit Dice</em>: These are extra eight-sided (d8) Hit Dice, each of which provides a Constitution modifier, as normal. Remember that extra Hit Dice also improve the mount's base attack and base save bonuses.</p><p><em>Natural Armor</em>: The amount by which the creature's natural armor bonus is increased.</p><p><em>Strength Adjustment</em>: Add this figure to the mount's Strength score.</p><p><em>Feature</em>: Special abilities granted to the mount.</p><p></p><p><strong>Empathic Link (Su)</strong></p><p>The nomad raider has an empathic link with her mount out to a distance of up to 1 mile. The nomad raider cannot see through the mount's eyes, but they can communicate empathically. Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.</p><p></p><p><strong>Bonus Trick</strong></p><p>The Handle Animal skill allows you to teach your mount tricks (if it is an animal). A Nomad Raider of 4th level or higher may use her empathic link to teach her mount a bonus trick, a second if 7th level or higher and a third if 10th level.</p><p></p><p><strong>Survivalism</strong></p><p>A chosen mount uses the empathic link to learn the same number of ranks of the Survival skill as it's nomad raider of 7th level or higher. If the nomad raider is mounted, but unconscious or semi-conscious, the mount will attempt to carry the nomad raider to a place of safety and care.</p><p></p><p><strong>Tracking</strong></p><p>If a nomad raider of 10th level has the Track feat, her chosen mount acquires it also through the empathic link. If seperated from the nomad raider, her chosen mount will attempt to find and follow her, whether it has the Track feat or not.</p><p></p><p>===================</p><p></p><p>If it needs to be downpowered, I can think of three ways: </p><p>(i) reduce skill points to 2+Int. This is wrong, flavorwise. If anything, I'd be looking to ways to increase skill points to 6+Int and expand the class skills list back towards the ranger's.</p><p></p><p>(ii) lose the good Fort saves. This works, flavor-wise.</p><p></p><p>(iii) lose one (or more?) of the bonus feats, and re-order the features slightly. </p><p>EG</p><p></p><p>1. Chosen Mount, Mount Feat</p><p>2. Improved Mounted Archery</p><p>3. Bonus Feat </p><p>4. Mounted Dash</p><p>5. Mount Feat</p><p>6. Nomad Archery</p><p>7. Bonus Feat</p><p>8. Improved Mounted Dash</p><p>9. Mount Feat</p><p>10. Improved Nomad Archery</p><p></p><p>TIA,</p><p>Alice</p></blockquote><p></p>
[QUOTE="alice_of_ebony, post: 1331309, member: 7620"] Hey there I've been working on a mounted archer PrC, based on the ranger. Much of the mount-related material is adapted from the Windrider PrC in Masters of the Wild. So, any comments? ============================ [b]Nomad Raider[/b] (3.5 mounted archer) (flavor text) Most Nomad Raiders are rangers. [b]Hit Dice[/b]: d8 [b]Prerequisites[/b]: BAB +7 Ride 10 ranks,Handle Animal 10 ranks, Survival 6 ranks Mounted Archery, Rapid Shot [b]BAB[/b]: as Ranger [b]Good saves[/b]: Fort and Ref (as Ranger) [b]Weapon and Armor Proficiencies[/b]: None/None [b]Class Skills[/b]: Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (geography/nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis). [b]Skill Points per Level[/b]: 4 + Int modifier [b]Spellcasting[/b]: None [CODE][b]Lvl BAB Fort Ref Will Features[/b] 1. +1 +2 +2 +0 Chosen Mount 2. +2 +3 +3 +0 Mount Feat 3. +3 +3 +3 +1 Bonus Feat 4. +4 +4 +4 +1 Improved Mounted Archery, Mounted Dash 5. +5 +4 +4 +1 Mount Feat 6. +6 +5 +5 +2 Bonus Feat 7. +7 +5 +5 +2 Improved Mounted Dash, Nomad Archery 8. +8 +6 +6 +2 Mount Feat 9. +9 +6 +6 +3 Bonus Feat 10. +10 +7 +7 +3 Improved Nomad Archery[/CODE] [b]Chosen Mount[/b] The nomad raider may designate any one mount she has previously ridden as her chosen mount. This creature may not be a bonded companion (such as a familiar, nomad raider's mount, or animal companion) to anyone else at the time, and if it's Intelligence score is 3 or higher, it must also agree to this relationship. The nomad raider can use any means desired to obtain this agreement - the Diplomacy skill, bribery, or even magical persuasion - but the creature must be willing. The nomad raider must spend a minimum of three days training her chosen mount before any benefits accrue. Thereafter the creature gains the advantages listed in the section 'The Nomad Raider's Mount', based on the nomad raider's level. The creature retains its own type and gains no abilities other than those listed, though it is considered a bonded companion. The nomad raider may have only one chosen mount at a time, and either party may sever this relationship at any time without penalty. Once it ends, the mount loses any benefits it gained from the relationship. If the chosen mount is a paladin's warhorse, the rules for a paladin's mount supersede those given here. A nomad raider who intentionally mistreats any mount she has ridden loses her chosen mount. Until she atones (see the atonement spell description), any creature she asks to be her next chosen mount will treat her with enmity, which manifests as a -4 racial penalty on interactions. [b]Mount Feat[/b] At 2nd level, a nomad raider can grant her chosen mount one bonus feat from the Mount Feats list, below. This feat does not count against the creature's normal feat capacity, though it must still meet all prerequisites for it, as noted in the appropriate feat description. To grant a bonus feat, the nomad raider must spend one month training the mount. The nomad raider can bestow a second bonus feat on the same mount at 5th level, and a third at 8th level. These additional bonus feats require the same training time as the first. The nomad raider can train only one mount at a time. Mount Feats: [i]Alertness, Blind-fight, Combat Reflexes, Dodge, Dragon's Toughness***, Dwarf's Toughness***, Endurance, Fleet of Foot****, Flyby Attack**, Giant's Toughness***, Great Fortitude, Hover**, Greater Weapon Focus*, Improved Critical*, Improved Flight***, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Multiattack**, Power Attack, Run, Snatch**, Toughness, Weapon Finesse*, Weapon Focus*, Wingover**.[/i] * may be taken repeatedly, for a different weapon each time ** Monster Feat *** from Masters of the Wild **** from Song and Silence [b]Bonus Feat[/b] At 3rd level, 6th level and again at 9th level, a nomad raider may take a bonus feat from the nomad raider bonus feats list, below. This feat does not count against the nomad raider's normal feat capacity, though she must still meet all prerequisites for it, as noted in the appropriate feat description. Nomad Raider Bonus Feats: [i]Animal Affinity, Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency*, Far Shot, Greater Weapon Focus*, Improved Critical*, Improved Initiative, Improved Precise Shot, Manyshot, Power Attack, Precise Shot, Quick Draw, Ride-By Attack, Spirited Charge, Trample, Weapon Finesse*, Weapon Focus*.[/i] * may be taken repeatedly, for a different weapon each time [b]Improved Mounted Archery[/b] The penalty a nomad raider of 4th level or higher takes when using a ranged weapon while mounted is reduced: 0 instead of –2 if her mount is taking a double move, and –2 instead of –4 if her mount is running. [b]Mounted Dash [/b] If the mount of a nomad raider of 4th level or higher is wearing light barding or no barding, and is carrying a light load, it has a 10 feet enhancement bonus to its speed. [b]Improved Mounted Dash [/b] If the mount of a nomad raider of 7th level or higher is wearing light barding or no barding, and is carrying a light load, it has a 20 feet enhancement bonus to its speed. [b]Nomad Archery[/b] Normally a rider can use a free action with their Ride skill to get cover (+4 AC bonus) from their mount. However, they cannot attack while doing so. A nomad raider of 7th level or higher may attack from this position with a -2 penalty to her attack bonus. By ducking from side to side, leaning over and even under her mount, she may interpose her mount between her and any attack against which she has not lost her Dexterity bonus. [b]Improved Nomad Archery[/b] Normally a rider can use a free action with their Ride skill to get cover (+4 AC bonus) from their mount. However, they cannot attack while doing so. A nomad raider of 10th level or higher may attack from this position with no penalty to her attack bonus. By ducking from side to side, leaning over and even under her mount, she may interpose her mount between her and any attack against which she has not lost her Dexterity bonus. [b]The Nomad Raider's Mount[/b] [code][b] Nomad Bonus Natural Raider Hit Armor Strength Level Dice Bonus Adjustment Feature[/b] 1-3 +2 +4 +2 Empathic Link 4-6 +4 +6 +2 Bonus Trick 7-9 +4 +6 +4 Bonus Trick, Survivalism 10 +8 +10 +4 Bonus Trick, Tracking[/code] [i]Nomad Raider Level[/i]:: The character's nomad raider levels only. If the mount suffers a level drain, treat the creature as the mount of a lower-level nomad raider. [i]Bonus Hit Dice[/i]: These are extra eight-sided (d8) Hit Dice, each of which provides a Constitution modifier, as normal. Remember that extra Hit Dice also improve the mount's base attack and base save bonuses. [i]Natural Armor[/i]: The amount by which the creature's natural armor bonus is increased. [i]Strength Adjustment[/i]: Add this figure to the mount's Strength score. [i]Feature[/i]: Special abilities granted to the mount. [b]Empathic Link (Su)[/b] The nomad raider has an empathic link with her mount out to a distance of up to 1 mile. The nomad raider cannot see through the mount's eyes, but they can communicate empathically. Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible. [b]Bonus Trick[/b] The Handle Animal skill allows you to teach your mount tricks (if it is an animal). A Nomad Raider of 4th level or higher may use her empathic link to teach her mount a bonus trick, a second if 7th level or higher and a third if 10th level. [b]Survivalism[/b] A chosen mount uses the empathic link to learn the same number of ranks of the Survival skill as it's nomad raider of 7th level or higher. If the nomad raider is mounted, but unconscious or semi-conscious, the mount will attempt to carry the nomad raider to a place of safety and care. [b]Tracking[/b] If a nomad raider of 10th level has the Track feat, her chosen mount acquires it also through the empathic link. If seperated from the nomad raider, her chosen mount will attempt to find and follow her, whether it has the Track feat or not. =================== If it needs to be downpowered, I can think of three ways: (i) reduce skill points to 2+Int. This is wrong, flavorwise. If anything, I'd be looking to ways to increase skill points to 6+Int and expand the class skills list back towards the ranger's. (ii) lose the good Fort saves. This works, flavor-wise. (iii) lose one (or more?) of the bonus feats, and re-order the features slightly. EG 1. Chosen Mount, Mount Feat 2. Improved Mounted Archery 3. Bonus Feat 4. Mounted Dash 5. Mount Feat 6. Nomad Archery 7. Bonus Feat 8. Improved Mounted Dash 9. Mount Feat 10. Improved Nomad Archery TIA, Alice [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Nomad Raider PrC (mounted archer)
Top