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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Noteworthy spell changes
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<blockquote data-quote="The Souljourner" data-source="post: 1015965" data-attributes="member: 1622"><p>Analyze Dweomer is now 1 action casting time and identifies one item per round or identifies all spells on one person per round (spell, effect, caster level). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Blasphemy, holy word, dictum, and whatever the chaotic one is now have different effects based on the targets' hit dice relative to your caster level instead of using flat HD numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Delayed Blast Fireball specifies its max damage is 20d6. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Divine Power is +6 enhancement bonus to strength and 1 temporary hitpoint per level, and fighter BAB. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Righteous Might is +8 size bonus to strength and +4 size bonus to constitution and +4 enhancement to natural armor and 5 10 or 15/evil (or good if you channel negative energy) damage reduction at 9th, 12th, and 15th levels respectively.. Whooo boy!</p><p></p><p>Otto's irresistible dance actually tells you what it means to be "unable to do anything but caper and prance", namely: It gives a -4 penalty to AC, -10 penalty to reflex saves, negates the AC bonus from a shield, and you draw attacks of opportunity every round.</p><p></p><p>Dimension door lets you take 1 additional medium sized creature per 3 caster levels.</p><p></p><p>Glitterdust does what it did before (reveals creatures) and gives a -40 penalty to Hide checks (heh)</p><p></p><p>Teleport is only good for 100 miles</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1015965, member: 1622"] Analyze Dweomer is now 1 action casting time and identifies one item per round or identifies all spells on one person per round (spell, effect, caster level). :) Blasphemy, holy word, dictum, and whatever the chaotic one is now have different effects based on the targets' hit dice relative to your caster level instead of using flat HD numbers. :) Delayed Blast Fireball specifies its max damage is 20d6. :) Divine Power is +6 enhancement bonus to strength and 1 temporary hitpoint per level, and fighter BAB. :) Righteous Might is +8 size bonus to strength and +4 size bonus to constitution and +4 enhancement to natural armor and 5 10 or 15/evil (or good if you channel negative energy) damage reduction at 9th, 12th, and 15th levels respectively.. Whooo boy! Otto's irresistible dance actually tells you what it means to be "unable to do anything but caper and prance", namely: It gives a -4 penalty to AC, -10 penalty to reflex saves, negates the AC bonus from a shield, and you draw attacks of opportunity every round. Dimension door lets you take 1 additional medium sized creature per 3 caster levels. Glitterdust does what it did before (reveals creatures) and gives a -40 penalty to Hide checks (heh) Teleport is only good for 100 miles -The Souljourner [/QUOTE]
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[3.5] Noteworthy spell changes
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