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3.5 or d20 Modern?
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<blockquote data-quote="takyris" data-source="post: 1929084" data-attributes="member: 5171"><p>Also, one particular note of emphasis, for something that I know bugged a lot of people coming to d20 Modern. In D&D, the basic assumption <strong>seems</strong> to be that you get most of your cool abilities from your class, and that Feats and Skills are icing on the cake (notable exceptions: the Fighter and the Rogue, although the former at least is one of the front-runners in the "This class sucks!!!!" threads, and people regularly complain about spellcasters replacing the party Rogue at mid-to-high levels).</p><p></p><p>In d20 Modern, however, feats and skills make the character. Those are the really big sources of power -- class abilities, generally speaking, stack well with the feats and skills, or add to feats and skills, but aren't enough to make a powerful character in a particular area all by themselves -- it's the acquisition and purchase of feats and skills that make the character begin to shine (which is why you get so many more of them in d20 Modern).</p><p></p><p>Again, this is a matter of taste. Some groups are fine with having power come from feats and skills, while other groups are always going to feel that their characters are underpowered and lame, either because they're poorly built (the players didn't understand the focus in d20 Modern) or because they're constantly comparing them to D&D characters in terms of what they could do or what class abilities they had.</p></blockquote><p></p>
[QUOTE="takyris, post: 1929084, member: 5171"] Also, one particular note of emphasis, for something that I know bugged a lot of people coming to d20 Modern. In D&D, the basic assumption [b]seems[/b] to be that you get most of your cool abilities from your class, and that Feats and Skills are icing on the cake (notable exceptions: the Fighter and the Rogue, although the former at least is one of the front-runners in the "This class sucks!!!!" threads, and people regularly complain about spellcasters replacing the party Rogue at mid-to-high levels). In d20 Modern, however, feats and skills make the character. Those are the really big sources of power -- class abilities, generally speaking, stack well with the feats and skills, or add to feats and skills, but aren't enough to make a powerful character in a particular area all by themselves -- it's the acquisition and purchase of feats and skills that make the character begin to shine (which is why you get so many more of them in d20 Modern). Again, this is a matter of taste. Some groups are fine with having power come from feats and skills, while other groups are always going to feel that their characters are underpowered and lame, either because they're poorly built (the players didn't understand the focus in d20 Modern) or because they're constantly comparing them to D&D characters in terms of what they could do or what class abilities they had. [/QUOTE]
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