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3.5: Out With A Whimper
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<blockquote data-quote="Scribble" data-source="post: 3956833" data-attributes="member: 23977"><p>Honestly, I don't think this would be that smart a course of action... A lot of resources would need to be thrown at something like that, with little real idea of the actual payback. Instead, they took two things that sell (monsters, and weird monsters) and produced them in an effort to help DMs end their own campaigns. (If they want.) All resources can now be focused on making sure 4e is ready to go. </p><p></p><p>Really, they just announced it a little while back. My guess is after D&D experience we're going to start seeing a major increase in the promotional aspect... If they did it too soon they risk a slope off of potential interest... This way they can build interest and release the game right at the climax.</p><p></p><p></p><p></p><p>So yeah I agree. </p><p></p><p> </p><p>How are the two ideas related? How does not having (or not wanting to spend) the resources to produce a full campaigns worth of adventures at the end of a systems life, while simultaneously producing a whole new system, indicate anything about WOTC putting 4e out too fast?</p><p></p><p> They weren't, and they didn't. And they still aren't. </p><p></p><p></p><p></p><p>Back to my earlier point. After D&D experience I'm guessing the promo mode will be in full effect. Right now they're just giving us fanboys (the ones willing to slavor over every little morsel for 8 months straight) something to slavor over. The general population has a much shorter attention span. </p><p></p><p></p><p></p><p>They also can't do what the new format is designed to do. Support 4e, and utilize the 4e tools. They aren't really "suffering..." Just not being utilized yet.</p><p></p><p></p><p></p><p>Really I think it would be kind of difficult to convince people to continue buying new material for a system that is soon to be no longer supported. Why waste the resources on stuff that's not really going to sell well?</p><p></p><p></p><p></p><p>That and all the other games and gaming stuff they sell... Aren't their card games actually a bigger source of income then their RPG stuff? I don't know for sure, but I think that's the case...</p><p></p><p></p><p></p><p>Shrug. I'm kind of intrigued why they decided to make the announcement before Christmas... Why not time the launch to be just in time for christmas next year... But I don't have their sales info... Maybe May is a big sales month for games? Maybe kids out of school buy a lot of games in the summer?</p><p></p><p>In any case... when it comes down to it; WOTC has people who have stuff like degrees and training in things like sales and marketing... They tend to know stuff like the best way to market new products much better then people not trained in said field.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3956833, member: 23977"] Honestly, I don't think this would be that smart a course of action... A lot of resources would need to be thrown at something like that, with little real idea of the actual payback. Instead, they took two things that sell (monsters, and weird monsters) and produced them in an effort to help DMs end their own campaigns. (If they want.) All resources can now be focused on making sure 4e is ready to go. Really, they just announced it a little while back. My guess is after D&D experience we're going to start seeing a major increase in the promotional aspect... If they did it too soon they risk a slope off of potential interest... This way they can build interest and release the game right at the climax. So yeah I agree. How are the two ideas related? How does not having (or not wanting to spend) the resources to produce a full campaigns worth of adventures at the end of a systems life, while simultaneously producing a whole new system, indicate anything about WOTC putting 4e out too fast? They weren't, and they didn't. And they still aren't. Back to my earlier point. After D&D experience I'm guessing the promo mode will be in full effect. Right now they're just giving us fanboys (the ones willing to slavor over every little morsel for 8 months straight) something to slavor over. The general population has a much shorter attention span. They also can't do what the new format is designed to do. Support 4e, and utilize the 4e tools. They aren't really "suffering..." Just not being utilized yet. Really I think it would be kind of difficult to convince people to continue buying new material for a system that is soon to be no longer supported. Why waste the resources on stuff that's not really going to sell well? That and all the other games and gaming stuff they sell... Aren't their card games actually a bigger source of income then their RPG stuff? I don't know for sure, but I think that's the case... Shrug. I'm kind of intrigued why they decided to make the announcement before Christmas... Why not time the launch to be just in time for christmas next year... But I don't have their sales info... Maybe May is a big sales month for games? Maybe kids out of school buy a lot of games in the summer? In any case... when it comes down to it; WOTC has people who have stuff like degrees and training in things like sales and marketing... They tend to know stuff like the best way to market new products much better then people not trained in said field. [/QUOTE]
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