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<blockquote data-quote="frankthedm" data-source="post: 5175338" data-attributes="member: 1164"><p><a href="http://www.enworld.org/forum/d-d-legacy-house-rules/169672-taking-combat-off-grid-who-has-written-rules.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-house-rules/169672-taking-combat-off-grid-who-has-written-rules.html</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/221603-gridless-combats-how-do-you-do.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/221603-gridless-combats-how-do-you-do.html</a></p><p></p><p><img src="http://img520.imageshack.us/img520/176/nogridgm5.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>#1 Round bases really help. Square bases will make lots of corner cases.</p><p></p><p><img src="http://img517.imageshack.us/img517/4614/hiptobe.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>#2 DM will need to decide if they want to place all Small creature 3/4" [20mm] bases onto 1" [25mm] bases and place large creatures that have 1.5" [40mm] bases onto 2" bases. If not, these two types of bases become almost their own size category. Metal washers & Bluetac are cheap enough to do this on a temporary <em>bas</em>is, though I prefer small-20mm & large =40mm. Large is very brutal on the square grid since as soon as you are bigger than one square, you now must take up 4 squares. Before the grid, small minis ate up 20 MM of fighting space, medium minis took a 25 mm chunk and large minis took a 40mm[1.5 inch] bite from the battlefield. All reasonable sizes. </p><p></p><p>#3. Decide how close melee attacks have to be. For me "Touching = 5' reach" so mediums needed to base to base for melee & to trigger AoOs. This way rulers were only needed to check for critters with 10' reach and more. I could picture a few other ways of doing this though</p><ul> <li data-xf-list-type="ul">Victim just needs to have any part of base within melee reach to strike.</li> <li data-xf-list-type="ul">Victim just needs to have 50% of base within melee reach to strike.</li> <li data-xf-list-type="ul">Attacker can strike at those partially within reach at penalty >.25" -8, >.50"-4 & >.75"-2</li> </ul><p></p><p>#4 Note that measurement in general also assumed adjacent was 5' away. Measurements need to be taken from center to center unless you want to add an extra 5' onto ranged attacks.</p><p><img src="http://www.enworld.org/forum/attachments/a/33047-gridless-combats-how-do-you-do-centre-center.gif?stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Flanking is an interesting issue, notably when larger creatures are involved. If the group want to keep that flanking vulnerability, here are some measurements...</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4097576&postcount=29" target="_blank">EN World D&D / RPG News - View Single Post - Why Keep a Grid? Measurement in 4E</a></p><p></p><p>Anyhoo, here is another example of ''grid flanking" represented without grid involving 25mm medium, 50mm large and 75mm huge minis.</p><p><a href="http://img510.imageshack.us/img510/8418/flanedmellargonhugeso3.png" target="_blank"><img src="http://img510.imageshack.us/img510/8418/flanedmellargonhugeso3.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Since using lines to determine cover was more of a square grid thing...</p><p><img src="http://www.enworld.org/attachment.php?attachmentid=32545&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Here is a remake of the 3.0 cover diagram</p><p></p><p><span style="font-size: 12px">[ 25% cover -2 ] ~ [ 50 % cover -4 ] ~ [ 75% cover -8 ] ~ [ 90% cover -10]</span></p><p><img src="http://img176.imageshack.us/img176/4240/covxq0.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="http://www.d20srd.org/srd/variant/adventuring/hexGrid.htm" target="_blank">Hex Grid :: d20srd.org</a> < may have tips.</p><p><a href="http://www.enworld.org/forum/d-d-legacy-discussion/246325-valid-use-wall-ice.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-discussion/246325-valid-use-wall-ice.html</a></p><p><a href="http://www.enworld.org/forum/4e-discussion/219060-what-geometry-do-you-prefer.html" target="_blank">http://www.enworld.org/forum/4e-discussion/219060-what-geometry-do-you-prefer.html</a></p><p><a href="http://www.enworld.org/forum/d-d-legacy-house-rules/252293-abstract-gridless-3-x-combat.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-house-rules/252293-abstract-gridless-3-x-combat.html</a></p></blockquote><p></p>
[QUOTE="frankthedm, post: 5175338, member: 1164"] [URL]http://www.enworld.org/forum/d-d-legacy-house-rules/169672-taking-combat-off-grid-who-has-written-rules.html[/URL] [URL]http://www.enworld.org/forum/general-rpg-discussion/221603-gridless-combats-how-do-you-do.html[/URL] [IMG]http://img520.imageshack.us/img520/176/nogridgm5.png[/IMG] #1 Round bases really help. Square bases will make lots of corner cases. [IMG]http://img517.imageshack.us/img517/4614/hiptobe.gif[/IMG] #2 DM will need to decide if they want to place all Small creature 3/4" [20mm] bases onto 1" [25mm] bases and place large creatures that have 1.5" [40mm] bases onto 2" bases. If not, these two types of bases become almost their own size category. Metal washers & Bluetac are cheap enough to do this on a temporary [I]bas[/I]is, though I prefer small-20mm & large =40mm. Large is very brutal on the square grid since as soon as you are bigger than one square, you now must take up 4 squares. Before the grid, small minis ate up 20 MM of fighting space, medium minis took a 25 mm chunk and large minis took a 40mm[1.5 inch] bite from the battlefield. All reasonable sizes. #3. Decide how close melee attacks have to be. For me "Touching = 5' reach" so mediums needed to base to base for melee & to trigger AoOs. This way rulers were only needed to check for critters with 10' reach and more. I could picture a few other ways of doing this though [LIST] [*]Victim just needs to have any part of base within melee reach to strike. [*]Victim just needs to have 50% of base within melee reach to strike. [*]Attacker can strike at those partially within reach at penalty >.25" -8, >.50"-4 & >.75"-2 [/LIST] #4 Note that measurement in general also assumed adjacent was 5' away. Measurements need to be taken from center to center unless you want to add an extra 5' onto ranged attacks. [IMG]http://www.enworld.org/forum/attachments/a/33047-gridless-combats-how-do-you-do-centre-center.gif?stc=1[/IMG] Flanking is an interesting issue, notably when larger creatures are involved. If the group want to keep that flanking vulnerability, here are some measurements... [url=http://www.enworld.org/showpost.php?p=4097576&postcount=29]EN World D&D / RPG News - View Single Post - Why Keep a Grid? Measurement in 4E[/url] Anyhoo, here is another example of ''grid flanking" represented without grid involving 25mm medium, 50mm large and 75mm huge minis. [url=http://img510.imageshack.us/img510/8418/flanedmellargonhugeso3.png][img]http://img510.imageshack.us/img510/8418/flanedmellargonhugeso3.th.png[/img][/url] Since using lines to determine cover was more of a square grid thing... [IMG]http://www.enworld.org/attachment.php?attachmentid=32545&stc=1[/IMG] Here is a remake of the 3.0 cover diagram [SIZE=3][ 25% cover -2 ] ~ [ 50 % cover -4 ] ~ [ 75% cover -8 ] ~ [ 90% cover -10][/SIZE] [IMG]http://img176.imageshack.us/img176/4240/covxq0.gif[/IMG] [URL="http://www.d20srd.org/srd/variant/adventuring/hexGrid.htm"]Hex Grid :: d20srd.org[/URL] < may have tips. [URL]http://www.enworld.org/forum/d-d-legacy-discussion/246325-valid-use-wall-ice.html[/URL] [URL]http://www.enworld.org/forum/4e-discussion/219060-what-geometry-do-you-prefer.html[/URL] [URL]http://www.enworld.org/forum/d-d-legacy-house-rules/252293-abstract-gridless-3-x-combat.html[/URL] [/QUOTE]
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