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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5) People complain too much
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<blockquote data-quote="Dandu" data-source="post: 5449378" data-attributes="member: 85158"><p>Fighters look pretty much alike IME (everyone loves Power Attack)</p><p></p><p></p><p>Tailoring encounters helps, but only so much. A fighter can't afford multiple feat chains early on, and later on when he has gone up, say, two he finds that they tend to be less awesome than the investment would suggest.</p><p></p><p>I'm going through your example encounters and considering how a well built Warblade and Fighter would fair if they were both in the same party. I can see the fighter doing better in grappling, but not necessarily in tripping and the 15 AC, 20 HP heavy hitter due to Warblades having class features rewarding Int which makes Combat Expertise and Improved Trip more appealing, and Emerald Razor Strike which allows you to attack things at touch AC and Power Attack away.</p><p></p><p>Now, there are other combat maneuvers in the game, such as Bull Rushing and Disarming. Warblades get Minotaur's Charge and Disarming Strike, which allow them to pull off similar effects. They also get abilities that fighters will never get.</p><p></p><p>As far as I can tell archery and grappling are the only things Fighters can claim a decisive advantage in, unless there's a grappling maneuver in ToB that I missed.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5449378, member: 85158"] Fighters look pretty much alike IME (everyone loves Power Attack) Tailoring encounters helps, but only so much. A fighter can't afford multiple feat chains early on, and later on when he has gone up, say, two he finds that they tend to be less awesome than the investment would suggest. I'm going through your example encounters and considering how a well built Warblade and Fighter would fair if they were both in the same party. I can see the fighter doing better in grappling, but not necessarily in tripping and the 15 AC, 20 HP heavy hitter due to Warblades having class features rewarding Int which makes Combat Expertise and Improved Trip more appealing, and Emerald Razor Strike which allows you to attack things at touch AC and Power Attack away. Now, there are other combat maneuvers in the game, such as Bull Rushing and Disarming. Warblades get Minotaur's Charge and Disarming Strike, which allow them to pull off similar effects. They also get abilities that fighters will never get. As far as I can tell archery and grappling are the only things Fighters can claim a decisive advantage in, unless there's a grappling maneuver in ToB that I missed. [/QUOTE]
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