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[3.5] Perform -- Does it annoy you as well?
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<blockquote data-quote="Michael Tree" data-source="post: 1025070" data-attributes="member: 1455"><p>This change is, IMO, the worst thought out change in 3.5.</p><p></p><p></p><p>So what you're saying is that the new Perform skill is just as unrealistic as the old one. The only difference is the amount of amalgamation of performance types.</p><p></p><p></p><p>The difference between Craft/Profession/Knowledge and Perform is that with the former, every time you take the skill you gain an entirely new capacity that is useful in times and situations where other skills of the same type are not. However, Perform skills all just let you do exactly the same thing (entertain people) in a slightly different way.</p><p></p><p></p><p>So the classic, standard troubador, who sings, plays a lute or mandolin, dances, and gives speeches and tells stories, has to spend more than half his skill points so he can... what? He's no more entertaining than a Bard with a single perform skill. His additional Performs give him no game mechanical benefits over and above his first.</p><p></p><p>You're absolutely right. And by that reasoning we shouldn't have a single Base Attack Bonus, but bonuses for each weapon type. That way a fighter will take multiple weapon skills so he can take advantage of different kinds of magical weapons, and so he can have a backup weapon if his primary weapon is smashed by an enemy.</p><p></p><p>Or we could leave Perform with the same level of abstraction as every other aspect of the D&D game, and be done with it.</p><p></p><p>Edit: Fixed formatting</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 1025070, member: 1455"] This change is, IMO, the worst thought out change in 3.5. So what you're saying is that the new Perform skill is just as unrealistic as the old one. The only difference is the amount of amalgamation of performance types. The difference between Craft/Profession/Knowledge and Perform is that with the former, every time you take the skill you gain an entirely new capacity that is useful in times and situations where other skills of the same type are not. However, Perform skills all just let you do exactly the same thing (entertain people) in a slightly different way. So the classic, standard troubador, who sings, plays a lute or mandolin, dances, and gives speeches and tells stories, has to spend more than half his skill points so he can... what? He's no more entertaining than a Bard with a single perform skill. His additional Performs give him no game mechanical benefits over and above his first. You're absolutely right. And by that reasoning we shouldn't have a single Base Attack Bonus, but bonuses for each weapon type. That way a fighter will take multiple weapon skills so he can take advantage of different kinds of magical weapons, and so he can have a backup weapon if his primary weapon is smashed by an enemy. Or we could leave Perform with the same level of abstraction as every other aspect of the D&D game, and be done with it. Edit: Fixed formatting [/QUOTE]
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[3.5] Perform -- Does it annoy you as well?
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