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3.5 / PF Hellbred build
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<blockquote data-quote="Viandante" data-source="post: 5177183" data-attributes="member: 88225"><p>Hello everyone, thanks for your posts.</p><p></p><p>I'm not replying because I'm trying to argue with my DM about the Hellfire Warlock.</p><p>He says it unbalances gameplay, so I'm preparing some little considerations he could read, something like that:</p><p></p><p><em>I can finish the Hellfire Warlock PrC at level 12 (as one can't enter the PrC before level 10). What you think is unbalanced is Hellfire Blast, which adds 6D6 to my eldritch blast, taking it to 11D6 at the expense of 1 Con damage.</em></p><p><em>Let's see what other classes can do at level 12:</em></p><p><em></em></p><p><em>- A rogue gets 6D6 sneak attack for at least two attacks. Without counting damage from weapons and possible TWF combinations, it's 12D6 damage without penalties, and a level 12 rogue in a party should always be able to flank / sneak on enemies;</em></p><p><em></em></p><p><em>- A wizard gets 2 level 6 spells, 3 level 5 spells and much more spells (without counting any bonus spells he gets from high int scores). For example, Chain Lightning (6th level spell) deals 1D6 damage per level plus half the main damage to other targets. That means 12D6 to one target, and the damage goes up with caster level. Maximize it with a wand (I should use a wand of lesser restoration if I want to use Hellfire Blast) and that's 72 damage out of the box, and 36 damage to eleven other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ers in the room. Fireball (3rd level spell) can go up to 10D6.</em></p><p><em></em></p><p><em>- Sorceror: same as wizard, but more time per day.</em></p><p><em></em></p><p><em>- A Druid can cast Flame Strike (4th level spell), which deals 1D6 per CL, up to 15D6.</em></p><p><em></em></p><p><em>- A cleric can do the same, but it's a 5th level spell for him. Without counting other spells. And cures. And the fact that he hits like a blacksmith that someone interrupted while he was having lunch.</em></p><p><em></em></p><p><em>That's why I think Hellfire Warlock isn't that unbalanced.</em></p><p></p><p>Do you guys have any other obvious example? I'm not really familiar with all classes so I skipped most of them and most of their abilities and just thought of some spells that deal direct damage.</p><p>Any suggestion is welcome.</p></blockquote><p></p>
[QUOTE="Viandante, post: 5177183, member: 88225"] Hello everyone, thanks for your posts. I'm not replying because I'm trying to argue with my DM about the Hellfire Warlock. He says it unbalances gameplay, so I'm preparing some little considerations he could read, something like that: [i]I can finish the Hellfire Warlock PrC at level 12 (as one can't enter the PrC before level 10). What you think is unbalanced is Hellfire Blast, which adds 6D6 to my eldritch blast, taking it to 11D6 at the expense of 1 Con damage. Let's see what other classes can do at level 12: - A rogue gets 6D6 sneak attack for at least two attacks. Without counting damage from weapons and possible TWF combinations, it's 12D6 damage without penalties, and a level 12 rogue in a party should always be able to flank / sneak on enemies; - A wizard gets 2 level 6 spells, 3 level 5 spells and much more spells (without counting any bonus spells he gets from high int scores). For example, Chain Lightning (6th level spell) deals 1D6 damage per level plus half the main damage to other targets. That means 12D6 to one target, and the damage goes up with caster level. Maximize it with a wand (I should use a wand of lesser restoration if I want to use Hellfire Blast) and that's 72 damage out of the box, and 36 damage to eleven other :):):):)ers in the room. Fireball (3rd level spell) can go up to 10D6. - Sorceror: same as wizard, but more time per day. - A Druid can cast Flame Strike (4th level spell), which deals 1D6 per CL, up to 15D6. - A cleric can do the same, but it's a 5th level spell for him. Without counting other spells. And cures. And the fact that he hits like a blacksmith that someone interrupted while he was having lunch. That's why I think Hellfire Warlock isn't that unbalanced.[/i] Do you guys have any other obvious example? I'm not really familiar with all classes so I skipped most of them and most of their abilities and just thought of some spells that deal direct damage. Any suggestion is welcome. [/QUOTE]
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