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3.5 "Planar" Adventure Path?
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<blockquote data-quote="ShadowDenizen" data-source="post: 3817171" data-attributes="member: 16485"><p>First: Thanks for the input everyone! It's appreciated! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No, doesn’t need to be tied to Planescape directly, though that line IS a major influence for me.</p><p></p><p>I WOULD plan on using the Great Wheel cosmology, though.</p><p></p><p></p><p></p><p>Definitely the latter.</p><p>I very much enjoying reading modules done in the “Adventure Path” way. (Buring Sky, the Paizo AP’s, even Mongooses’ “Drow War”.)</p><p></p><p></p><p></p><p>Well, I could still se the input, especially from those familiar with planar travel.</p><p></p><p></p><p></p><p>The former is on my list, the latter I already own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>And, of course, I'm happy to consider any other quality 3rd party supplements.</p><p></p><p>***</p><p>More thoughts (I’m still in the early stages of brainstorming, since there’s a metric ton of cool ideas for planar travel.):</p><p></p><p>I was brainstorming with a friend last night, and we both agree that Devils are sorely underutilized ; Demons have been the focus of MANY books, but Devils? Not quite so much. </p><p></p><p>The idea he had, and it hits a little close to the "Savage Tide" theme for me, is "Lucifer Rising." </p><p></p><p>Apparently in an old issue of Dragon magazine, they printed stats and background for Lucifer, the Morningstar. My friend's idea was to have Lucifer be, at this point, a Vestige, and his followers are trying to return him to physical form....</p><p></p><p>Thus the crux of the campaign would be trying to prevent this by travleing to Other Planes, in a race to beat the "Bad Guys" (who we haven't fleshed out) to various items, and gathering allies for a worst-case scenario, with the devilish opponents trying to trick/tempt/torment the group the entire time.</p><p></p><p>I'm not sold completely on this idea, though.</p><p></p><p>I do, however, like the idea of Hell (and perhaps the Heavens?) playing a large role in the Path. (Maybe the campaign would even culminate in a trip to Hell?)</p><p></p><p>I have a print-copy of the old Dragon Magazines with the Ed Greenwood “Nine Hells” articles, the “Book of Vile Darkness”, and “Fiendish Codex II”, all of which are are fascinating reads and provided me LOTS of good ideas…</p><p></p><p>And, IIRC, Lemures are a CR1; great to throw at a beginning party!! (They do have DR5/SR5, but that’s not insurmountable for a low-level party, esp since their melee attacks only do 1D3, and they have a mediocre AC.)</p><p> </p><p>I guess the other idea is what planes to use, and how to tie them in to the overall arc?? (I think I'm pretty sold on the idea of using the Elemental Planes, the question is how best to utilize them??)</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 3817171, member: 16485"] First: Thanks for the input everyone! It's appreciated! :) No, doesn’t need to be tied to Planescape directly, though that line IS a major influence for me. I WOULD plan on using the Great Wheel cosmology, though. Definitely the latter. I very much enjoying reading modules done in the “Adventure Path” way. (Buring Sky, the Paizo AP’s, even Mongooses’ “Drow War”.) Well, I could still se the input, especially from those familiar with planar travel. The former is on my list, the latter I already own. :) And, of course, I'm happy to consider any other quality 3rd party supplements. *** More thoughts (I’m still in the early stages of brainstorming, since there’s a metric ton of cool ideas for planar travel.): I was brainstorming with a friend last night, and we both agree that Devils are sorely underutilized ; Demons have been the focus of MANY books, but Devils? Not quite so much. The idea he had, and it hits a little close to the "Savage Tide" theme for me, is "Lucifer Rising." Apparently in an old issue of Dragon magazine, they printed stats and background for Lucifer, the Morningstar. My friend's idea was to have Lucifer be, at this point, a Vestige, and his followers are trying to return him to physical form.... Thus the crux of the campaign would be trying to prevent this by travleing to Other Planes, in a race to beat the "Bad Guys" (who we haven't fleshed out) to various items, and gathering allies for a worst-case scenario, with the devilish opponents trying to trick/tempt/torment the group the entire time. I'm not sold completely on this idea, though. I do, however, like the idea of Hell (and perhaps the Heavens?) playing a large role in the Path. (Maybe the campaign would even culminate in a trip to Hell?) I have a print-copy of the old Dragon Magazines with the Ed Greenwood “Nine Hells” articles, the “Book of Vile Darkness”, and “Fiendish Codex II”, all of which are are fascinating reads and provided me LOTS of good ideas… And, IIRC, Lemures are a CR1; great to throw at a beginning party!! (They do have DR5/SR5, but that’s not insurmountable for a low-level party, esp since their melee attacks only do 1D3, and they have a mediocre AC.) I guess the other idea is what planes to use, and how to tie them in to the overall arc?? (I think I'm pretty sold on the idea of using the Elemental Planes, the question is how best to utilize them??) [/QUOTE]
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