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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 player needs help into first 4e characther
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<blockquote data-quote="mcmillan" data-source="post: 5713051" data-attributes="member: 6681949"><p>If you're interested in combining classes you probably want to take a look at the Player's Handbook 3 which has options for hybrid classes, which is a bit closer to the way multiclassing used to work, compared to the multiclass feats in 4e, though I agree with <a href="http://www.enworld.org/forum/members/-psi-severedhead.html" target="_blank">(Psi)SeveredHead</a> that may be a making things a bit more complicated than you really need</p><p></p><p>I thought the idea of a character that may be a bit more technological based, than typical magic might fit well with the artificer, but it may not be quite what you're going for. Also while there's not really negative energy anymore, it sounds a bit like the fluff that would go along with the nethermancy school of magic from Heros of Shadow. If you decide to focus on that I'd suggest using the Mage Wizard from the Essentials book (forgot which one) rather than the wizard from the original PHB, though those spells should be useable by either type. </p><p></p><p>The other thing to keep in mind is 4e separated mechanics from description pretty well. So if you want to have a character that does things one one way mechanically but describe it completely differently it's relatively easy to do so. From what you seem to be going for I'd think either wizard or bard sounds mechanically like it could work. Psion could be a good fit too, though the mechanics are a bit different than a non-psionic class which may not be the best to start with.</p></blockquote><p></p>
[QUOTE="mcmillan, post: 5713051, member: 6681949"] If you're interested in combining classes you probably want to take a look at the Player's Handbook 3 which has options for hybrid classes, which is a bit closer to the way multiclassing used to work, compared to the multiclass feats in 4e, though I agree with [URL="http://www.enworld.org/forum/members/-psi-severedhead.html"](Psi)SeveredHead[/URL] that may be a making things a bit more complicated than you really need I thought the idea of a character that may be a bit more technological based, than typical magic might fit well with the artificer, but it may not be quite what you're going for. Also while there's not really negative energy anymore, it sounds a bit like the fluff that would go along with the nethermancy school of magic from Heros of Shadow. If you decide to focus on that I'd suggest using the Mage Wizard from the Essentials book (forgot which one) rather than the wizard from the original PHB, though those spells should be useable by either type. The other thing to keep in mind is 4e separated mechanics from description pretty well. So if you want to have a character that does things one one way mechanically but describe it completely differently it's relatively easy to do so. From what you seem to be going for I'd think either wizard or bard sounds mechanically like it could work. Psion could be a good fit too, though the mechanics are a bit different than a non-psionic class which may not be the best to start with. [/QUOTE]
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3.5 player needs help into first 4e characther
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