Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 player needs help into first 4e characther
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="On Puget Sound" data-source="post: 5713098" data-attributes="member: 68988"><p>OK, I'll take a crack at this. We want a basically non-casting (or whose casting can be explained as something else) character with a skill or power for every situation - a bit of a Batman. I'll start with the skills. Dex, Int and Cha sound like the stats to work with; I didn't see a lot of treehugging or meditation in your write-up. These stats work well for rogues, assassins, vampires, psions, wizards, warlocks, and bards. Vampires are too un-fun to build for someone who enjoys exploring options (as in, they don't have any). We'll toss the wizards too, but leave the warlock and psion in. Because of the techno flavor, let's add artificer, an Int-Con or Int-Wis choice; I'd choose the Wis option if you go this route because a Con class gives you squat for skills.</p><p></p><p>The obvious race for someone from Earth is human, but it's not the only choice. The trip between worlds could have altered you (it worked for Kal-El); I could see choosing to mechanically be a Changeling or Half-Elf while remaining culturally human in role play.</p><p></p><p>I would look at:</p><p>any rogue build, including the essentials thief, which is in most respects simply better than the original.</p><p></p><p>cunning bard</p><p></p><p>executioner style assassin (the other kind is too mystical, I think, and the shroud mechanic is clunky and slow).</p><p></p><p>hexblade - a melee warlock. Your "pact" could actually be with an entity back on Earth that, unknown to earth humans, also manifests in this world as a fey or Infernal power. (Wolfram & Hart, medieval version? The East India Trading Company, which in this reality is Tiamat, goddess of greed?). Back on Earth, you got a paycheck for your services; here you get spells instead.</p><p></p><p>artificer - You are MacGyver. All your powers are little things you whipped up during your last rest stop out of copper sheeting, leather straps, powdered charcoal and a sliced lemon.</p><p></p><p>Try sample builds of these before digging into multiclassing; you may find you don't even need to. If you do, decide whether you want to dabble (which is "multiclassing", and you can't actually get your first cross-class power for several levels) or fully blend (which is "hybrid", and be careful. It's hard to make a truly bad character in 4e, but the hybrid rules have many ways to do so, not all of them obvious at first).</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5713098, member: 68988"] OK, I'll take a crack at this. We want a basically non-casting (or whose casting can be explained as something else) character with a skill or power for every situation - a bit of a Batman. I'll start with the skills. Dex, Int and Cha sound like the stats to work with; I didn't see a lot of treehugging or meditation in your write-up. These stats work well for rogues, assassins, vampires, psions, wizards, warlocks, and bards. Vampires are too un-fun to build for someone who enjoys exploring options (as in, they don't have any). We'll toss the wizards too, but leave the warlock and psion in. Because of the techno flavor, let's add artificer, an Int-Con or Int-Wis choice; I'd choose the Wis option if you go this route because a Con class gives you squat for skills. The obvious race for someone from Earth is human, but it's not the only choice. The trip between worlds could have altered you (it worked for Kal-El); I could see choosing to mechanically be a Changeling or Half-Elf while remaining culturally human in role play. I would look at: any rogue build, including the essentials thief, which is in most respects simply better than the original. cunning bard executioner style assassin (the other kind is too mystical, I think, and the shroud mechanic is clunky and slow). hexblade - a melee warlock. Your "pact" could actually be with an entity back on Earth that, unknown to earth humans, also manifests in this world as a fey or Infernal power. (Wolfram & Hart, medieval version? The East India Trading Company, which in this reality is Tiamat, goddess of greed?). Back on Earth, you got a paycheck for your services; here you get spells instead. artificer - You are MacGyver. All your powers are little things you whipped up during your last rest stop out of copper sheeting, leather straps, powdered charcoal and a sliced lemon. Try sample builds of these before digging into multiclassing; you may find you don't even need to. If you do, decide whether you want to dabble (which is "multiclassing", and you can't actually get your first cross-class power for several levels) or fully blend (which is "hybrid", and be careful. It's hard to make a truly bad character in 4e, but the hybrid rules have many ways to do so, not all of them obvious at first). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 player needs help into first 4e characther
Top