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D&D Older Editions, OSR, & D&D Variants
3.5 player needs help into first 4e characther
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<blockquote data-quote="marelion" data-source="post: 5714225" data-attributes="member: 6679828"><p>To add some more to the pool of suggestions I`d like to add the good, ol` Gnome Illusionist. Think Jan Jansen from BG II and you know what I have in mind. </p><p></p><p>Gnomes are the master gadgeteers of the D&D-world, quite ahead of their time, so to speak, they are known for their sharp minds and their love for talking in riddles.^^</p><p></p><p> </p><p>4E has some interesting options for illusionists and as a gnome, you are stealthy by nature. You can turn invisible once per encounter and get to grab some of the great wizard utilities. The wizard gets some of the best utility-powers 4E has to offer and he is by default the best Ritual-Caster the game has to offer, which again helps his versatility really much. The ilusionist theme also helps with the idea of a man from earth stranded in D&D. </p><p></p><p>Your fellows might consider the images you try to transport to them to be illusions, your foes will be horrified by the gruesome images from earth and you`re the only one who knows better, but is continiously missunderstood.</p><p></p><p>You can rely on your cunning and your huge bag of tricks and be an important asset to any group and if you play your cards right you will be very self-reliable, teleporting out of trouble or turning invisible whenever necessary.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="marelion, post: 5714225, member: 6679828"] To add some more to the pool of suggestions I`d like to add the good, ol` Gnome Illusionist. Think Jan Jansen from BG II and you know what I have in mind. Gnomes are the master gadgeteers of the D&D-world, quite ahead of their time, so to speak, they are known for their sharp minds and their love for talking in riddles.^^ 4E has some interesting options for illusionists and as a gnome, you are stealthy by nature. You can turn invisible once per encounter and get to grab some of the great wizard utilities. The wizard gets some of the best utility-powers 4E has to offer and he is by default the best Ritual-Caster the game has to offer, which again helps his versatility really much. The ilusionist theme also helps with the idea of a man from earth stranded in D&D. Your fellows might consider the images you try to transport to them to be illusions, your foes will be horrified by the gruesome images from earth and you`re the only one who knows better, but is continiously missunderstood. You can rely on your cunning and your huge bag of tricks and be an important asset to any group and if you play your cards right you will be very self-reliable, teleporting out of trouble or turning invisible whenever necessary. Hope this helps. [/QUOTE]
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3.5 player needs help into first 4e characther
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