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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Point Buy
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<blockquote data-quote="Nonlethal Force" data-source="post: 2741886" data-attributes="member: 35788"><p>Exactly. And to make it even more fun ... when my players go up against an opponent that is built by using class levels (not just out of the MM as it were) - the opponent they go up against also uses the same ability point buy as the players received. (I use 32 point buy as well).</p><p></p><p>Oh, and if we are talking fair ... one of my biggest pet-peeves is that the enemies often don't receive maximum hit-die by many DMs, but they turn around and give the players maximum hit-die for the first character level. Fair is fair, after all.</p><p></p><p>And if we are talking about really streamlining the character generation process, I also use a system for generating Hit Points as 75% of class hit die (round up at odd class levels and down at even class levels). That makes the Hit point rolling all be fair as well. I use this same method for the villians ... the old good for the goose/good for the gander rationale.</p><p></p><p>One thing I haven't seen on here is suggestions for a rnaged paladin. I've seen a paladin with 10 STR and and an Uber WIS use zen archery (CD I believe) pretty efficiently. This is an even better tactic for clerics, by the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2741886, member: 35788"] Exactly. And to make it even more fun ... when my players go up against an opponent that is built by using class levels (not just out of the MM as it were) - the opponent they go up against also uses the same ability point buy as the players received. (I use 32 point buy as well). Oh, and if we are talking fair ... one of my biggest pet-peeves is that the enemies often don't receive maximum hit-die by many DMs, but they turn around and give the players maximum hit-die for the first character level. Fair is fair, after all. And if we are talking about really streamlining the character generation process, I also use a system for generating Hit Points as 75% of class hit die (round up at odd class levels and down at even class levels). That makes the Hit point rolling all be fair as well. I use this same method for the villians ... the old good for the goose/good for the gander rationale. One thing I haven't seen on here is suggestions for a rnaged paladin. I've seen a paladin with 10 STR and and an Uber WIS use zen archery (CD I believe) pretty efficiently. This is an even better tactic for clerics, by the way. :) [/QUOTE]
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