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<blockquote data-quote="Nonlethal Force" data-source="post: 2742209" data-attributes="member: 35788"><p>I tried something similar to this once. I think I let everyone have whatever scores they wanted as long as the added up to 80. [So, for example, 16, 16, 14, 14, 12, 8 - this is a 36 point buy] This system worked great until I has a few players who always wanted to jerk the system around and do things that abused the system. [For example: 20, 20, 20, 10, 6, 4] I got tired of people abusing the system (The games became an exercise of rollplaying instead of roleplaying and it lost its fun). So, I switched over to a standard 32-point buy method. I think it works well. Even with a 32-point buy system I still think 18s are pretty rare in my campaigns ... although 14s and 16s are all over the place!</p><p></p><p>I think the 32-point buy system doesn't typically make anyone's prime stat stronger ... the extra points just make the character able to branch out into a second field more easily. At least that has been my experience.</p><p></p><p>As far as the 1:1 thought ... as long as all the players and the villians are generated off the same system, it should be fair. Non-standard, of course ... but fair among the players.</p><p></p><p>Actually,I've typically found that things like my 75% HP rule above and the 1:1 point-buy approach actually make the game more difficult. ecause while the players do get a small boost over the normal, all the enemies from which the XP are derived are each additionally boosted. Since the enemies (especially the grunts) don't have to be built for the long haul, they can afford to be really good in one area and not so good in other areas. And while I try not to do this too much in my games, once and a while it happens. This makes for great one and out type encounter creations. So I think these types of rules actually make it harder for the players over the course of a whole level.</p><p></p><p>But that's just my opinion.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2742209, member: 35788"] I tried something similar to this once. I think I let everyone have whatever scores they wanted as long as the added up to 80. [So, for example, 16, 16, 14, 14, 12, 8 - this is a 36 point buy] This system worked great until I has a few players who always wanted to jerk the system around and do things that abused the system. [For example: 20, 20, 20, 10, 6, 4] I got tired of people abusing the system (The games became an exercise of rollplaying instead of roleplaying and it lost its fun). So, I switched over to a standard 32-point buy method. I think it works well. Even with a 32-point buy system I still think 18s are pretty rare in my campaigns ... although 14s and 16s are all over the place! I think the 32-point buy system doesn't typically make anyone's prime stat stronger ... the extra points just make the character able to branch out into a second field more easily. At least that has been my experience. As far as the 1:1 thought ... as long as all the players and the villians are generated off the same system, it should be fair. Non-standard, of course ... but fair among the players. Actually,I've typically found that things like my 75% HP rule above and the 1:1 point-buy approach actually make the game more difficult. ecause while the players do get a small boost over the normal, all the enemies from which the XP are derived are each additionally boosted. Since the enemies (especially the grunts) don't have to be built for the long haul, they can afford to be really good in one area and not so good in other areas. And while I try not to do this too much in my games, once and a while it happens. This makes for great one and out type encounter creations. So I think these types of rules actually make it harder for the players over the course of a whole level. But that's just my opinion. [/QUOTE]
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