Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5] Post-Apocalyptic Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theo R Cwithin" data-source="post: 5249969" data-attributes="member: 75712"><p>I'll second DarkSun (lots of info at <a href="http://www.athas.org" target="_blank">www.athas.org</a>). It has several of the elements you're considering, including the rarity of metal, slavery, and what a decayed civilization looks like in D&D terms.</p><p></p><p>Regarding savage classes, don't forget ranger. Also, if you want to make spellcasting available, I think sorcerers and or spontaneous divine casters are easily reskinned into shaman-like characters, especially if tied to a totem/spiritguide/bloodline/element/etc.</p><p></p><p>There was a 3.0 book way back called "Primal Codex". It was a sourcebook about savage/prehistoric campaigns, with material on savage classes (eg, witch doctors) and races (eg, neanderthals), as well as info on wilderness combat rules, diseases & exposure, primitive weaponry, and the like. I never used it in game, but it was an interesting read. I don't know if it's still available, though.</p><p></p><p>As for aberrations, I'm not sure. Lowly things like carrion crawlers, grell, or rust monsters make good scavengers in ruins, but higher order ones all tend to be very niche, imho. What is the nature of the world-ending cataclysm? Is it something that would awaken sleeping horrors; or attract aliens beings from other dimensions; or draw demons out of the Abyss; or warp existing creatures into malevolent forms?</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5249969, member: 75712"] I'll second DarkSun (lots of info at [URL="http://www.athas.org"]www.athas.org[/URL]). It has several of the elements you're considering, including the rarity of metal, slavery, and what a decayed civilization looks like in D&D terms. Regarding savage classes, don't forget ranger. Also, if you want to make spellcasting available, I think sorcerers and or spontaneous divine casters are easily reskinned into shaman-like characters, especially if tied to a totem/spiritguide/bloodline/element/etc. There was a 3.0 book way back called "Primal Codex". It was a sourcebook about savage/prehistoric campaigns, with material on savage classes (eg, witch doctors) and races (eg, neanderthals), as well as info on wilderness combat rules, diseases & exposure, primitive weaponry, and the like. I never used it in game, but it was an interesting read. I don't know if it's still available, though. As for aberrations, I'm not sure. Lowly things like carrion crawlers, grell, or rust monsters make good scavengers in ruins, but higher order ones all tend to be very niche, imho. What is the nature of the world-ending cataclysm? Is it something that would awaken sleeping horrors; or attract aliens beings from other dimensions; or draw demons out of the Abyss; or warp existing creatures into malevolent forms? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5] Post-Apocalyptic Adventure
Top