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[3.5] Post-Apocalyptic Adventure
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5251155" data-attributes="member: 75712"><p>Ah, worldwide madness... Sound entertaining!</p><p></p><p>It occurs to me that certain elements of your campaign sound fairly S&S. Have you looked into the Conan RPG? I've never played it, so I can't vouch for it, but it may have some useful info.</p><p></p><p>Re: aberrations- a few things that spring to mind:</p><p>- The feyhir (fyhir in 3e, iirc) actually coalesces from peoples' fear. </p><p>- An aboleth or two (possibly reskinned), with sahuagin or similar Deep-Ones-esque minions might make work well in a coastal area, possibly as the focus of a cult. </p><p>- Gibbering mouthers or chaos beasts have a definite Azathothiness about them, especially if they lurk alone deep in a cave somewhere. </p><p>- For some reason, phantom fungus always seemed very Mythos to me, especially if given an Int score and converted to the aberration type.</p><p>- The (low-power, non-epic) pseudonatural template from WotC's "Lords of Madness" is nice for slapping on mundane creatures to convert them into Things That Should Not Be. Or even the lowly fiendish, half-fiend or half-dragon templates could be easily reskinned to create malevolent beasts-- like warped, betentacled cave bears or something-- that could be worshipped by savages.</p><p></p><p>As for additional sources, I'm stumped. But if you're looking for inspirational reading (rather than game-sytem specific reading), you might query up in the GeneralRPG forum. Folks up there might have suggestions for materials from other editions, specific settings, non-fiction sources, or literature. Sounds like an interesting game. Good luck.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5251155, member: 75712"] Ah, worldwide madness... Sound entertaining! It occurs to me that certain elements of your campaign sound fairly S&S. Have you looked into the Conan RPG? I've never played it, so I can't vouch for it, but it may have some useful info. Re: aberrations- a few things that spring to mind: - The feyhir (fyhir in 3e, iirc) actually coalesces from peoples' fear. - An aboleth or two (possibly reskinned), with sahuagin or similar Deep-Ones-esque minions might make work well in a coastal area, possibly as the focus of a cult. - Gibbering mouthers or chaos beasts have a definite Azathothiness about them, especially if they lurk alone deep in a cave somewhere. - For some reason, phantom fungus always seemed very Mythos to me, especially if given an Int score and converted to the aberration type. - The (low-power, non-epic) pseudonatural template from WotC's "Lords of Madness" is nice for slapping on mundane creatures to convert them into Things That Should Not Be. Or even the lowly fiendish, half-fiend or half-dragon templates could be easily reskinned to create malevolent beasts-- like warped, betentacled cave bears or something-- that could be worshipped by savages. As for additional sources, I'm stumped. But if you're looking for inspirational reading (rather than game-sytem specific reading), you might query up in the GeneralRPG forum. Folks up there might have suggestions for materials from other editions, specific settings, non-fiction sources, or literature. Sounds like an interesting game. Good luck. [/QUOTE]
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