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[3.5] Power Attack - can this possibly be right?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 986189" data-attributes="member: 3146"><p>That's true but you have to bear in mind that the archer to melee balance is dramatically effected by the number of FAAs (which drop in 3.5 for melee characters but not nearly as much for archers) and that the fighter type to rogue balance is also dramatically effected by the number of FAAs (if you only have one attack per round, tumbling for a 1d6+3+6d6 flanking sneak attack is better than dealing 2d6+10--and the ratio of BAB 11/6/1 2d6+10 to BAB +8/+3 1d6+3+6d6 favors the rogue more the fewer FAAs are made.</p><p></p><p>The change to power attack helps to equalize the FAA gap between archers and melee characters (which is exacerbated by Manyshot--the make a FAA even on surprise rounds feat) and also helps to equalize the relative advantage afforded to sneak attack fighters by the decrease in FAAs.</p><p></p><p>Also, a variety of numerical analyses (somewhat naive because they don't account for cleave but still substantially accurate for ballpark assessments) demonstrated that it is generally disadvantageous for fighters to power attack--even on non-FAAs and that it is more disadvantageous the higher the fighter's base damage is. You can find these on the other various power attack 3.5 threads.</p><p></p><p>And I think any questions about the effect of this change on the two handed vs. Sword and board style is addressed by the inclusion of Improved Shield Bash (formerly Shield Expert) in the core 3.5 rules and the less feat intesive implementation of two weapon fighting rules (and the Greater Weapon Focus/Specialization feats).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 986189, member: 3146"] That's true but you have to bear in mind that the archer to melee balance is dramatically effected by the number of FAAs (which drop in 3.5 for melee characters but not nearly as much for archers) and that the fighter type to rogue balance is also dramatically effected by the number of FAAs (if you only have one attack per round, tumbling for a 1d6+3+6d6 flanking sneak attack is better than dealing 2d6+10--and the ratio of BAB 11/6/1 2d6+10 to BAB +8/+3 1d6+3+6d6 favors the rogue more the fewer FAAs are made. The change to power attack helps to equalize the FAA gap between archers and melee characters (which is exacerbated by Manyshot--the make a FAA even on surprise rounds feat) and also helps to equalize the relative advantage afforded to sneak attack fighters by the decrease in FAAs. Also, a variety of numerical analyses (somewhat naive because they don't account for cleave but still substantially accurate for ballpark assessments) demonstrated that it is generally disadvantageous for fighters to power attack--even on non-FAAs and that it is more disadvantageous the higher the fighter's base damage is. You can find these on the other various power attack 3.5 threads. And I think any questions about the effect of this change on the two handed vs. Sword and board style is addressed by the inclusion of Improved Shield Bash (formerly Shield Expert) in the core 3.5 rules and the less feat intesive implementation of two weapon fighting rules (and the Greater Weapon Focus/Specialization feats). [/QUOTE]
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[3.5] Power Attack - can this possibly be right?
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