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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Malin Genie" data-source="post: 957271" data-attributes="member: 1058"><p><strong>Re: Re: re</strong></p><p></p><p></p><p></p><p>I'm going to use one of my characters as an example (currently Bbn4/Rgr1; let's take him to Bbn4/Rgr2 and give him Power Attack as a 6th level Feat) as I don't feel he's atypical for a 'two-handed-strength-fighter' type.</p><p></p><p>Raging attack bonus +13 (+6 BAB +6 Str +1 magic)</p><p>Damage 1d8 +10 (+9 Str +1 magic; Longspear +1)</p><p></p><p>Hit chance; average damage 0.05 x [14.5 + P] x [(33 - AC) - P]</p><p></p><p>Completing the square, with 1-for-1 PA it's beneficial to Power Attack when the opponent's AC is worse than 18.</p><p></p><p>Now with 2-for-1 PA, the equation is </p><p></p><p>0.05 x [14.5 + 2P] x [(33 - AC) - P]</p><p></p><p>which can be rewritten</p><p></p><p>0.1 x [7.25 + P] x [(33 - AC) - P]</p><p></p><p>allowing us to complete the square; lo and behold, it's now beneficial for me to Power Attack if the opponent's AC is 24 or worse (given that P must be an integer.) There aren't many opponents at level 6 with AC 25+ (not <em>none</em>, just not many - even a CR6 red dragon is only AC 21. The only creatures I can find on a quick flip through the MM with CR 7 or less and AC 25+ are the Huge Air Elemental (26) and Will-O'-Wisp (29))</p><p></p><p>Even if we look at a full attack sequence; average damage</p><p></p><p>0.05 + [14.5 + 2P] x {[(33 - AC) - P] + [(28 - AC) - P]}</p><p></p><p>=0.05 x [14.5 + 2P] x [(61 - 2 x AC) - 2P]</p><p></p><p>=0.2 x [7.25 + P] x [(30.5 - AC) - P]</p><p></p><p>making the break point AC 22.</p><p></p><p>Obviously, if I am <em>blessed</em> or flanking or have further bonuses to hit, Power Attack becomes even more attractive.</p><p></p><p>For a two-handed weapon wielder it's gone from 'useful against relatively low AC opponents' to 'useful against nearly all opponents'. At least in an average damage sense - how meaningful a measure of combat effectiveness that is is another debate unto itself.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 957271, member: 1058"] [b]Re: Re: re[/b] I'm going to use one of my characters as an example (currently Bbn4/Rgr1; let's take him to Bbn4/Rgr2 and give him Power Attack as a 6th level Feat) as I don't feel he's atypical for a 'two-handed-strength-fighter' type. Raging attack bonus +13 (+6 BAB +6 Str +1 magic) Damage 1d8 +10 (+9 Str +1 magic; Longspear +1) Hit chance; average damage 0.05 x [14.5 + P] x [(33 - AC) - P] Completing the square, with 1-for-1 PA it's beneficial to Power Attack when the opponent's AC is worse than 18. Now with 2-for-1 PA, the equation is 0.05 x [14.5 + 2P] x [(33 - AC) - P] which can be rewritten 0.1 x [7.25 + P] x [(33 - AC) - P] allowing us to complete the square; lo and behold, it's now beneficial for me to Power Attack if the opponent's AC is 24 or worse (given that P must be an integer.) There aren't many opponents at level 6 with AC 25+ (not [i]none[/i], just not many - even a CR6 red dragon is only AC 21. The only creatures I can find on a quick flip through the MM with CR 7 or less and AC 25+ are the Huge Air Elemental (26) and Will-O'-Wisp (29)) Even if we look at a full attack sequence; average damage 0.05 + [14.5 + 2P] x {[(33 - AC) - P] + [(28 - AC) - P]} =0.05 x [14.5 + 2P] x [(61 - 2 x AC) - 2P] =0.2 x [7.25 + P] x [(30.5 - AC) - P] making the break point AC 22. Obviously, if I am [i]blessed[/i] or flanking or have further bonuses to hit, Power Attack becomes even more attractive. For a two-handed weapon wielder it's gone from 'useful against relatively low AC opponents' to 'useful against nearly all opponents'. At least in an average damage sense - how meaningful a measure of combat effectiveness that is is another debate unto itself. [/QUOTE]
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