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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Celtavian" data-source="post: 957580" data-attributes="member: 5834"><p><strong>Re: Re: re</strong></p><p></p><p></p><p></p><p>Speak to me again after you see a <em>Whirlwind</em> attack or <em>Great Cleave</em> two-hander fighter in action. Sure, it won't make much of a difference if all folks were doing was full attacking making iterative attacks.</p><p></p><p>I have a player who has <em>Great Cleave</em> and another with <em>Whirlwind</em> attack. How much is <em>Power Attack</em> going to benefit them? Throw <em>Haste</em> or add the speed capability to a weapon, and watch the <em>Power Attack</em> become even more powerful.</p><p></p><p>Then take into account templated characters, say if you happen to allow a half-dragon or half-ogre who has base attack to spare due to their enormous strength. In fact, any character with an extremely high strength will have base attack to spare since you don't lose strength damage when power attacking.</p><p></p><p>The new <em>Power Attack</em> puts a serious premium on strength for two-handed weapon users, like they already didn't have enough reason to be strength fiends. Looking at one narrow view of attacking with <em>Power Attack</em> does not show all the angles that will cause this feat to be seriously abused.</p><p></p><p>Seriously, someone do the calculations for a <em>Whirlwind</em> two-hander with this new version of <em>Power Attack</em>. How much more damage will that person do? Anyone figure on how much better <em>Cleave</em> and <em>Great Cleave</em> will be with this new version of <em>Power Attack</em>? Use your first attack to take the creature down, then you get a nice second attack at Full BAB with damage modifier from power attack as you cleave through. </p><p></p><p>Forget <em>Fireball</em>, let's just send the power attacking, cleaving or power attacking whirlwind fighter "weed whacker" to take care of all the bad guys. Thus, a new min/max concept is made even better by the change to <em>Power Attack</em>, a feat that was previously a prereq feat, but now is one of best feats you can purchase to enhance your two-hander combination.</p><p></p><p>Why the heck didn't <em>Dodge</em> get this kind of improvement? It is a prereq feat.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 957580, member: 5834"] [b]Re: Re: re[/b] Speak to me again after you see a [i]Whirlwind[/i] attack or [i]Great Cleave[/i] two-hander fighter in action. Sure, it won't make much of a difference if all folks were doing was full attacking making iterative attacks. I have a player who has [i]Great Cleave[/i] and another with [i]Whirlwind[/i] attack. How much is [i]Power Attack[/i] going to benefit them? Throw [i]Haste[/i] or add the speed capability to a weapon, and watch the [i]Power Attack[/i] become even more powerful. Then take into account templated characters, say if you happen to allow a half-dragon or half-ogre who has base attack to spare due to their enormous strength. In fact, any character with an extremely high strength will have base attack to spare since you don't lose strength damage when power attacking. The new [i]Power Attack[/i] puts a serious premium on strength for two-handed weapon users, like they already didn't have enough reason to be strength fiends. Looking at one narrow view of attacking with [i]Power Attack[/i] does not show all the angles that will cause this feat to be seriously abused. Seriously, someone do the calculations for a [i]Whirlwind[/i] two-hander with this new version of [i]Power Attack[/i]. How much more damage will that person do? Anyone figure on how much better [i]Cleave[/i] and [i]Great Cleave[/i] will be with this new version of [i]Power Attack[/i]? Use your first attack to take the creature down, then you get a nice second attack at Full BAB with damage modifier from power attack as you cleave through. Forget [i]Fireball[/i], let's just send the power attacking, cleaving or power attacking whirlwind fighter "weed whacker" to take care of all the bad guys. Thus, a new min/max concept is made even better by the change to [i]Power Attack[/i], a feat that was previously a prereq feat, but now is one of best feats you can purchase to enhance your two-hander combination. Why the heck didn't [i]Dodge[/i] get this kind of improvement? It is a prereq feat. [/QUOTE]
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