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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Celtavian" data-source="post: 957588" data-attributes="member: 5834"><p>The biggest problems I see with the new <em>Power Attack</em>:</p><p></p><p>1. Feat combinations such as <em>Whirlwind</em> attack or <em>Cleave</em> or <em>Great Cleave</em>.</p><p></p><p>2. For those DM's who allow templates and higher level characters with high strength that gives them base attack to spare. (Lose 1 strength bonus to hit, gain 2 damage. What a bargain.)</p><p></p><p>3. Really powerful strong monsters like Giants or Dragons who don't have iterative attacks like a PC and have Base attack to spare due to extremely high strength and hit dice.</p><p></p><p> It wouldn't have been a big deal if the only people using power attack were PC fighters of a common PHB race using their iterative attacks. Take into account all the different creatures and feat combinations that benefit from <em>Power Attack</em>. I'll be real surprised if this isn't one of the changes many people look at as "whoa, that was a seriously bad change."</p><p></p><p>I think only people who have watched whirlwind or great cleave attackers with improved crit and keen greatswords will blanch in horror at this change, or those who allow templated characters such as half-dragons or the like, half-ogres, and even half-orcs to a much lesser degree. I hope they raise the CR of giants just because of the change to this feat. Giants have Base Attack to spare, and leveled Giants have even more base attack to spare. This is going to hurt real bad when DM's start using the new power attack with super strong monsters with reach. Ouch!!!</p><p></p><p>I personally think a better change would have been to limit the damage bonus from <em>Power Attack</em> for two weapon fighters to only their primary weapon. This not only eliminates any advantage a two weapon fighter with power attack has, but also discourages them from taking it, while at the same time still keeping two-weapon fighting a very viable option.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 957588, member: 5834"] The biggest problems I see with the new [i]Power Attack[/i]: 1. Feat combinations such as [i]Whirlwind[/i] attack or [i]Cleave[/i] or [i]Great Cleave[/i]. 2. For those DM's who allow templates and higher level characters with high strength that gives them base attack to spare. (Lose 1 strength bonus to hit, gain 2 damage. What a bargain.) 3. Really powerful strong monsters like Giants or Dragons who don't have iterative attacks like a PC and have Base attack to spare due to extremely high strength and hit dice. It wouldn't have been a big deal if the only people using power attack were PC fighters of a common PHB race using their iterative attacks. Take into account all the different creatures and feat combinations that benefit from [i]Power Attack[/i]. I'll be real surprised if this isn't one of the changes many people look at as "whoa, that was a seriously bad change." I think only people who have watched whirlwind or great cleave attackers with improved crit and keen greatswords will blanch in horror at this change, or those who allow templated characters such as half-dragons or the like, half-ogres, and even half-orcs to a much lesser degree. I hope they raise the CR of giants just because of the change to this feat. Giants have Base Attack to spare, and leveled Giants have even more base attack to spare. This is going to hurt real bad when DM's start using the new power attack with super strong monsters with reach. Ouch!!! I personally think a better change would have been to limit the damage bonus from [i]Power Attack[/i] for two weapon fighters to only their primary weapon. This not only eliminates any advantage a two weapon fighter with power attack has, but also discourages them from taking it, while at the same time still keeping two-weapon fighting a very viable option. [/QUOTE]
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3.5 power attack: the designers' rationale
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