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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Malin Genie" data-source="post: 957874" data-attributes="member: 1058"><p>As I have (now twice) tried to indicate, the comment was meant to be tongue-in-cheek rather than 'snide' or 'snotty'. </p><p></p><p>FYI: T-I-C indicator light ---> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Nevertheless, to reply to your post, I addressed particularly the issue of <em>Savage Species</em> because (as suggested in my previous post) I feel any non-Core supplement is something over which a DM has right of refusal, and so should be used only very judiciously to critique the Core rules. </p><p></p><p></p><p></p><p>I can't comment on that, not having seen the 3.5e <em>Monster Manual</em>. <em>Savage Species</em> certainly struck me as being, like the <em>Psionics Handbook</em> or <em>Oriental Adventures</em>, as a supplement providing interesting options for gamers and DMs who wanted a different type of campaign; not necessarily guaranteed to be balanced with respect to the Core Rules. MM templates are designed for use with monsters - if people want to adapt them to PC use; again, nice to expand options available but don't expect them to <em>necessarily</em> balance out against non-templated PCs.</p><p></p><p>Core Rules were designed and play-tested on the basis of PCs with stats that would top out at around 20 at low levels. Does that mean you can't run a fun campaign with a Str 24 or more half-ogre fighter? No, but don't expect all of the assumptions made by the Core rules (like, for example "Power Attack, while at the 'good' end for Feats for a strong fighter, is more-or-less balanced") to hold.</p><p></p><p>With regard to the rest of your post:</p><p></p><p>1) I completely agree with your overall thesis that the change to Power Attack raises the premium on high Str to an even greater level. </p><p></p><p>2) Similarly I agree about Cleave/Great Cleave/Whirlwind Attack/Dragons getting more out of Power Attack. That is, iterative attacks blunt the impact of Power Attack. </p><p></p><p>Whenever you get more attacks at full (or non-decreasing) BAB, that makes Power Attack more attractive. Even AoOs are at full BAB - if you are in a situation (e.g. superior reach against an opponent without Tumble) where you regularly get AoOs Power Attack gains value. Heck, even Spring Attack synergises (because if you are exchanging blows one-for-one rather than trading full attacks you get the full benefit of Power Attack on each of your attacks, rather than the reduced benefit it grants when applied to a Full Attack sequence.)</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 957874, member: 1058"] As I have (now twice) tried to indicate, the comment was meant to be tongue-in-cheek rather than 'snide' or 'snotty'. FYI: T-I-C indicator light ---> :p Nevertheless, to reply to your post, I addressed particularly the issue of [i]Savage Species[/i] because (as suggested in my previous post) I feel any non-Core supplement is something over which a DM has right of refusal, and so should be used only very judiciously to critique the Core rules. I can't comment on that, not having seen the 3.5e [i]Monster Manual[/i]. [i]Savage Species[/i] certainly struck me as being, like the [i]Psionics Handbook[/i] or [i]Oriental Adventures[/i], as a supplement providing interesting options for gamers and DMs who wanted a different type of campaign; not necessarily guaranteed to be balanced with respect to the Core Rules. MM templates are designed for use with monsters - if people want to adapt them to PC use; again, nice to expand options available but don't expect them to [i]necessarily[/i] balance out against non-templated PCs. Core Rules were designed and play-tested on the basis of PCs with stats that would top out at around 20 at low levels. Does that mean you can't run a fun campaign with a Str 24 or more half-ogre fighter? No, but don't expect all of the assumptions made by the Core rules (like, for example "Power Attack, while at the 'good' end for Feats for a strong fighter, is more-or-less balanced") to hold. With regard to the rest of your post: 1) I completely agree with your overall thesis that the change to Power Attack raises the premium on high Str to an even greater level. 2) Similarly I agree about Cleave/Great Cleave/Whirlwind Attack/Dragons getting more out of Power Attack. That is, iterative attacks blunt the impact of Power Attack. Whenever you get more attacks at full (or non-decreasing) BAB, that makes Power Attack more attractive. Even AoOs are at full BAB - if you are in a situation (e.g. superior reach against an opponent without Tumble) where you regularly get AoOs Power Attack gains value. Heck, even Spring Attack synergises (because if you are exchanging blows one-for-one rather than trading full attacks you get the full benefit of Power Attack on each of your attacks, rather than the reduced benefit it grants when applied to a Full Attack sequence.) [/QUOTE]
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