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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Spatzimaus" data-source="post: 958037" data-attributes="member: 3051"><p>Not only do people not gain much by Power Attacking, it's practically impossible to get a LARGE gain.</p><p></p><p>Do the following math:</p><p></p><p>A = (number of sides of a d20 resulting in a hit, i.e. 21 + AttackBonus - ArmorClass). If you need a 10 to hit, A=11.</p><p></p><p>B = average damage you do to the target on a successful hit. That is, average weapon damage + STR damage + flaming/icy/whatever + 5-15% for critical hits, minus any DR you can't penetrate. If I have a nonmagical greatsword and STR 14, that's B=11 (7 weapon + 3 STR + 10% crit).</p><p></p><p>The only ways Power Attack gives you additional damage, on average:</p><p>1> A>20. Power Attack for (A-20) points and continue. This is never really going to be much of an issue, EXCEPT for monsters without an iterative progression.</p><p>2> A>B. A shouldn't increase too quickly since AC for most enemies raises with level. B, on the other hand, can raise VERY quickly. Once B>20, you gain nothing for Power Attacking unless A>20 above.</p><p>So, if A>B, Power Attack for (A-B)/2.</p><p></p><p>The thing is, 2-handers are far more likely to hit that B=20 cap than anyone else, since their base damage is higher. If my 8th-level Fighter has a +1 Flaming greatsword and a STR of 20, B=((7+1+7)*1.1 + 3.5) = 20.0, right at the cap.</p><p>So right now, 3E Power Attack is a bad choice for that 2-handed weapon fighter (which is not an uncommon weapon choice) UNLESS the target has fire resistance or DR that I can't penetrate, or if my hits are automatic (A>20).</p><p></p><p>What this change does is effectively divide B by 2 for two-handers. Now, Power Attack is EXACTLY as useful for the guy with a 2d6 greatsword as it is for the guy with a 1d6 shortsword.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 958037, member: 3051"] Not only do people not gain much by Power Attacking, it's practically impossible to get a LARGE gain. Do the following math: A = (number of sides of a d20 resulting in a hit, i.e. 21 + AttackBonus - ArmorClass). If you need a 10 to hit, A=11. B = average damage you do to the target on a successful hit. That is, average weapon damage + STR damage + flaming/icy/whatever + 5-15% for critical hits, minus any DR you can't penetrate. If I have a nonmagical greatsword and STR 14, that's B=11 (7 weapon + 3 STR + 10% crit). The only ways Power Attack gives you additional damage, on average: 1> A>20. Power Attack for (A-20) points and continue. This is never really going to be much of an issue, EXCEPT for monsters without an iterative progression. 2> A>B. A shouldn't increase too quickly since AC for most enemies raises with level. B, on the other hand, can raise VERY quickly. Once B>20, you gain nothing for Power Attacking unless A>20 above. So, if A>B, Power Attack for (A-B)/2. The thing is, 2-handers are far more likely to hit that B=20 cap than anyone else, since their base damage is higher. If my 8th-level Fighter has a +1 Flaming greatsword and a STR of 20, B=((7+1+7)*1.1 + 3.5) = 20.0, right at the cap. So right now, 3E Power Attack is a bad choice for that 2-handed weapon fighter (which is not an uncommon weapon choice) UNLESS the target has fire resistance or DR that I can't penetrate, or if my hits are automatic (A>20). What this change does is effectively divide B by 2 for two-handers. Now, Power Attack is EXACTLY as useful for the guy with a 2d6 greatsword as it is for the guy with a 1d6 shortsword. [/QUOTE]
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3.5 power attack: the designers' rationale
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