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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Plane Sailing" data-source="post: 958335" data-attributes="member: 114"><p>.Unfortunately your basic premise is fatally flawed - because full attacks all the time are often just not available in combat. At lower levels you don't have the BAB for it, and even when iterative attacks become available there are lots of occasions when you can only take single attacks e.g. Cleave, AoO, Charge, Spring Attack, Move and Attack.</p><p></p><p>My players are just hitting 10th/11th level, and they are discovering that it is suicide to attempt to swap full attacks with foes of equivalent CR to them (dragons and giants particularly) so they are taking single attack options more and more now. Full attacks are pretty much only being used against significantly lesser foes or in situations against targets known to have low hp.</p><p></p><p>The time when Power Attack (and especially New Power Attack) will be particularly attractive will be in these single attack situations... situations when 2H weapons are *already* far ahead of all other combat options in terms of dealing damage (bigger base die, bigger str damage bonus). This merely accentuates that problem.</p><p></p><p>I think it is a very bad and ill thought out move by WotC. I don't even think the designers rationale really holds water. The fact that the current version could, in some circumstances, benefit the lighter weapon wielder more in terms of the proportional increase in damage is paltry considering that (as someone has already pointed out) the 2H weapon fighter is *already* doing more damage on an absolute scale, and that is the thing that really matters.</p><p></p><p>If they really had to limit it I would rather that they had just limited power attack to working with 2H weapons. That would also get around the strange situation of someone great cleaving through a whole circle of enemies with his dagger or shortspear...</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 958335, member: 114"] .Unfortunately your basic premise is fatally flawed - because full attacks all the time are often just not available in combat. At lower levels you don't have the BAB for it, and even when iterative attacks become available there are lots of occasions when you can only take single attacks e.g. Cleave, AoO, Charge, Spring Attack, Move and Attack. My players are just hitting 10th/11th level, and they are discovering that it is suicide to attempt to swap full attacks with foes of equivalent CR to them (dragons and giants particularly) so they are taking single attack options more and more now. Full attacks are pretty much only being used against significantly lesser foes or in situations against targets known to have low hp. The time when Power Attack (and especially New Power Attack) will be particularly attractive will be in these single attack situations... situations when 2H weapons are *already* far ahead of all other combat options in terms of dealing damage (bigger base die, bigger str damage bonus). This merely accentuates that problem. I think it is a very bad and ill thought out move by WotC. I don't even think the designers rationale really holds water. The fact that the current version could, in some circumstances, benefit the lighter weapon wielder more in terms of the proportional increase in damage is paltry considering that (as someone has already pointed out) the 2H weapon fighter is *already* doing more damage on an absolute scale, and that is the thing that really matters. If they really had to limit it I would rather that they had just limited power attack to working with 2H weapons. That would also get around the strange situation of someone great cleaving through a whole circle of enemies with his dagger or shortspear... Cheers [/QUOTE]
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3.5 power attack: the designers' rationale
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