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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Mike Sullivan" data-source="post: 958556" data-attributes="member: 9824"><p>It behoves you to understand what 3.0 Power Attack actually does do, not what you think it does.</p><p></p><p>It's not that, in 3.0, Power Attack adds +3 damage to the expected per-round averages of both large-weapon fighters and two-weapon fighters, but because large-weapon fighters do more damage, it's proportionally less.</p><p></p><p>Rather, under most circumstances with a full-round attack, and a significant number of partial attacks, for the large-weapon fighters, per-round expected damage is <strong>decreased</strong>, while for two-weapon fighters, per-round expected damage is <strong>increased</strong>.</p><p></p><p>As far as TWF being a suboptimal fighting style in 3.0: It is. In 3.5, it gets a third off-hand attack, a faster secondary off-hand attack, a defensive bonus, one fewer feat to start off the chain, and, of the three major styles, it gets the most out of GWF and GWS. In comparison, the decrease in utility of PA is not all that big a deal.</p><p></p><p>Finally, in any game in which fighter-types find that they can rarely or never make full-round attack options, the balance is so broken that PA is just not going to make up for it. Why would anyone play a fighter-type in that situation?</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 958556, member: 9824"] It behoves you to understand what 3.0 Power Attack actually does do, not what you think it does. It's not that, in 3.0, Power Attack adds +3 damage to the expected per-round averages of both large-weapon fighters and two-weapon fighters, but because large-weapon fighters do more damage, it's proportionally less. Rather, under most circumstances with a full-round attack, and a significant number of partial attacks, for the large-weapon fighters, per-round expected damage is [b]decreased[/b], while for two-weapon fighters, per-round expected damage is [b]increased[/b]. As far as TWF being a suboptimal fighting style in 3.0: It is. In 3.5, it gets a third off-hand attack, a faster secondary off-hand attack, a defensive bonus, one fewer feat to start off the chain, and, of the three major styles, it gets the most out of GWF and GWS. In comparison, the decrease in utility of PA is not all that big a deal. Finally, in any game in which fighter-types find that they can rarely or never make full-round attack options, the balance is so broken that PA is just not going to make up for it. Why would anyone play a fighter-type in that situation? [/QUOTE]
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3.5 power attack: the designers' rationale
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