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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Lotus" data-source="post: 959938" data-attributes="member: 12678"><p>When we reallocate for 3.5, I'm giving up my TWF finesse war fan fighter. She was cool, but Power Attack is the only reason she could even keep up with the party's rogue in damage.</p><p></p><p>Even in 3.0, a large-weapon fighter has the following advantages over TWF:</p><p></p><p>- more likely to cause 50+ damage in a single hit, triggering Fort save vs. death.</p><p></p><p>- easier to overcome damage reduction.</p><p></p><p>- more meaningful attacks of opportunity.</p><p></p><p>- disarm/sunder advantages.</p><p></p><p>- one weapon to enchant, not two.</p><p></p><p>- shorter feat chain.</p><p></p><p>- one weapon type to specialize in. If you do this as a TWF, but you give up the chance to use the best of the one-handed weapons.</p><p></p><p>- an available hand to grab a potion or something, without dropping/stowing a weapon first.</p><p></p><p>- more damage done without a full attack action. In the current campaign my TWF is in, maybe 1 in 4 rounds does she actually get to use a full attack action.</p><p></p><p>- less emphasis on getting full attack actions = charging and spring attack are more attractive.</p><p></p><p></p><p>This change I think is more of a nerf to TWF fighters than it is a boon to two-weapon users. But there are a few situations where PA is king:</p><p></p><p>- destroying stationary objects.</p><p></p><p>- coups de grace.</p><p></p><p>- low AC enemies.</p><p></p><p>- insanely high AC enemies that you need a 20 to hit anyhow and you might as well use full PA.</p><p></p><p>- True Strike with full PA.</p><p></p><p></p><p>Anyway, I'm kinda glad of this change because it's the impetus for switching from a relatively weak TWF war fan fighter to a keen falchion improved crit tank.</p></blockquote><p></p>
[QUOTE="Lotus, post: 959938, member: 12678"] When we reallocate for 3.5, I'm giving up my TWF finesse war fan fighter. She was cool, but Power Attack is the only reason she could even keep up with the party's rogue in damage. Even in 3.0, a large-weapon fighter has the following advantages over TWF: - more likely to cause 50+ damage in a single hit, triggering Fort save vs. death. - easier to overcome damage reduction. - more meaningful attacks of opportunity. - disarm/sunder advantages. - one weapon to enchant, not two. - shorter feat chain. - one weapon type to specialize in. If you do this as a TWF, but you give up the chance to use the best of the one-handed weapons. - an available hand to grab a potion or something, without dropping/stowing a weapon first. - more damage done without a full attack action. In the current campaign my TWF is in, maybe 1 in 4 rounds does she actually get to use a full attack action. - less emphasis on getting full attack actions = charging and spring attack are more attractive. This change I think is more of a nerf to TWF fighters than it is a boon to two-weapon users. But there are a few situations where PA is king: - destroying stationary objects. - coups de grace. - low AC enemies. - insanely high AC enemies that you need a 20 to hit anyhow and you might as well use full PA. - True Strike with full PA. Anyway, I'm kinda glad of this change because it's the impetus for switching from a relatively weak TWF war fan fighter to a keen falchion improved crit tank. [/QUOTE]
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3.5 power attack: the designers' rationale
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