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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Lotus" data-source="post: 960494" data-attributes="member: 12678"><p>My DM is considering what to do, but last I heard he wanted everyone to reroll stats using point buy and build characters with our current experience/cash.</p><p></p><p>Well, if I keep the same basic character concept I can purify it a lot by NOT trying to qualify for Tempest and NOT using finesse.</p><p></p><p>Exotic Prof, WF, WS, GWF, TWF, ITWF, TWD, GWS, Dodge, Mobility, Iron Will.</p><p></p><p>Assuming STR 24 (which is my dex now) and identical gear, at 12th level I'll attack on-hand at 21/16/11 for 3d6+12, offhand at 21/16 for 2d6+8, crit 20/x3. Quite respectable actually (though the instinct is to see that d20+21 to hit and weep for the potential extra damage it could have done).</p><p></p><p>But chances are I'd drop Sure Striking off the secondary fan and replace it with another elemental damage die.</p><p></p><p></p><p>Or as Mike Sullivan points out, go dual weapon and get the best of both worlds. +1 keen sweeping / +1 keen flaming double scimitar, with PA/Improved Crit/Improved Trip. Attack at d6+12/2d6+8 with crit 12-20/x2, or single attack at 2d6+15, up to 2d6+39 on a full PA.</p><p></p><p>I may have just talked myself into that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, all things considered (rather than just PA), TWF can be pretty damn good in 3.5 after all.</p><p></p><p>Edit: didn't see Mike's latest post. Heh.</p><p></p><p>Further Edit: Improved Trip requires Expertise, so I have one too many feats to do all that at 12th level, unless I change to Human. The character is so different from the original concept at that point anyway that I might as well.</p></blockquote><p></p>
[QUOTE="Lotus, post: 960494, member: 12678"] My DM is considering what to do, but last I heard he wanted everyone to reroll stats using point buy and build characters with our current experience/cash. Well, if I keep the same basic character concept I can purify it a lot by NOT trying to qualify for Tempest and NOT using finesse. Exotic Prof, WF, WS, GWF, TWF, ITWF, TWD, GWS, Dodge, Mobility, Iron Will. Assuming STR 24 (which is my dex now) and identical gear, at 12th level I'll attack on-hand at 21/16/11 for 3d6+12, offhand at 21/16 for 2d6+8, crit 20/x3. Quite respectable actually (though the instinct is to see that d20+21 to hit and weep for the potential extra damage it could have done). But chances are I'd drop Sure Striking off the secondary fan and replace it with another elemental damage die. Or as Mike Sullivan points out, go dual weapon and get the best of both worlds. +1 keen sweeping / +1 keen flaming double scimitar, with PA/Improved Crit/Improved Trip. Attack at d6+12/2d6+8 with crit 12-20/x2, or single attack at 2d6+15, up to 2d6+39 on a full PA. I may have just talked myself into that one. ;) So, all things considered (rather than just PA), TWF can be pretty damn good in 3.5 after all. Edit: didn't see Mike's latest post. Heh. Further Edit: Improved Trip requires Expertise, so I have one too many feats to do all that at 12th level, unless I change to Human. The character is so different from the original concept at that point anyway that I might as well. [/QUOTE]
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