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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Elder-Basilisk" data-source="post: 961486" data-attributes="member: 3146"><p><strong>Re: re</strong></p><p></p><p>The fighter/wizard will not be much better off than a normal fighter if all he does is cast Tenser's Transformation. It gives +1 BAB/clvl which will enable hit to pull even with the fighter's BAB. It will also give him an average of +5 strength which may put him ahead of the fighter but probably won't (since the multiclass put his stat increases towards int or cha and the single class fighter put them into strength and probably has at least a +4 enhancement item (min level for a multiclassed Ftr/Wiz to cast Tenser's is 12) and may have put a higher score into strength to begin with).</p><p></p><p>Now, if the fighter/wizard is actually a ftr 2/wiz 6/Eldritch Knight 6 with a +11 BAB and a caster level of 11 (assuming that Andy Collins meant 1/1 BAB when he said Eldritch Knight's get good BAB) and that he's polymorphed into troll form for a base 22 strength, has Blink active (or improved invisibility) and the expert tactician feat, he might be able to do some serious damage with power attack. (After Tenser's, that's an average strength of 27 and a BAB of +16) If he's got Eyebite running too, it will be even worse. However, that's a highly focussed character utilizing a number of synergies--none of which is all that powerful in itself. And, after casting two 4th level spells and a 6th level spell with an expensive material component, the character still isn't much better off than a normal 14th level fighter (Str 25 (with a +6 belt), BAB +14, greater weapon focus (which the fighter/wizard doesn't have--this makes up for the fighter/wizard's strength bonus to hit), greater weapon specialization (the +4 damage more than makes up for the strength difference to damage), didn't take (at least) a round in combat to power up). In the end, the transformed fighter/wizard's only real advantage is in the +2 BAB, temporary hit points, and tactical options (Improved Trip works much better if you're polymorphed into a troll; a quickened True Strike is an inefficient use of a spell slot but if a character has it, he can ensure that the tertiary attack hits--even with power attack, etc).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 961486, member: 3146"] [b]Re: re[/b] The fighter/wizard will not be much better off than a normal fighter if all he does is cast Tenser's Transformation. It gives +1 BAB/clvl which will enable hit to pull even with the fighter's BAB. It will also give him an average of +5 strength which may put him ahead of the fighter but probably won't (since the multiclass put his stat increases towards int or cha and the single class fighter put them into strength and probably has at least a +4 enhancement item (min level for a multiclassed Ftr/Wiz to cast Tenser's is 12) and may have put a higher score into strength to begin with). Now, if the fighter/wizard is actually a ftr 2/wiz 6/Eldritch Knight 6 with a +11 BAB and a caster level of 11 (assuming that Andy Collins meant 1/1 BAB when he said Eldritch Knight's get good BAB) and that he's polymorphed into troll form for a base 22 strength, has Blink active (or improved invisibility) and the expert tactician feat, he might be able to do some serious damage with power attack. (After Tenser's, that's an average strength of 27 and a BAB of +16) If he's got Eyebite running too, it will be even worse. However, that's a highly focussed character utilizing a number of synergies--none of which is all that powerful in itself. And, after casting two 4th level spells and a 6th level spell with an expensive material component, the character still isn't much better off than a normal 14th level fighter (Str 25 (with a +6 belt), BAB +14, greater weapon focus (which the fighter/wizard doesn't have--this makes up for the fighter/wizard's strength bonus to hit), greater weapon specialization (the +4 damage more than makes up for the strength difference to damage), didn't take (at least) a round in combat to power up). In the end, the transformed fighter/wizard's only real advantage is in the +2 BAB, temporary hit points, and tactical options (Improved Trip works much better if you're polymorphed into a troll; a quickened True Strike is an inefficient use of a spell slot but if a character has it, he can ensure that the tertiary attack hits--even with power attack, etc). [/QUOTE]
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3.5 power attack: the designers' rationale
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