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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Celtavian" data-source="post: 961586" data-attributes="member: 5834"><p><strong>Re: Re: re</strong></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Go with whatever you think appropriate. The spells listed should provide a person with base attack to spare though I think <em>Prayer</em> and <em>Divine Favor</em> don't stack.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>They can also probably lose the 2 pts of base attack from the strength boost giving them an additional +2 pts of damage, for a total of +4. If they are doing 20 pts already, then 4 more pts is a 20% or so increase per hit. Fairly substantial. </strong></p><p><strong></strong></p><p><strong>Remember, this is prereq feat and can be taken by anyone at first level. A min/maxers dream.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Ok, this one is not too bad. I did the math on it. You would come out pretty much like a level 16 fighter. The cleric combo is still very bad as is any spell that gives attack bonus. Imagine how useful <em>True Strike</em> will be now for doubling damage.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Went a little brain dead on this one. Still could be a problem on epic levels, but probably not going to be a problem pre-twenty. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Its kind of hard to back up the claim until you see someone come up with a truly sick combination.</strong></p><p><strong></strong></p><p><strong>I just know the following will be true:.</strong></p><p><strong></strong></p><p><strong>1. Spells that give an attack bonus will be at a premium now because you can gain twice as much damage for the loss of a single base attack.</strong></p><p><strong></strong></p><p><strong>2. All strength enhancing items will be even more useful because you can trade strength attack bonus for double damage for two-handed weapon wielders.</strong></p><p><strong></strong></p><p><strong>3. This feat can be taken by anyone with no prereq's. That is what bothers me the most. Any character of any type and any level can take this feat to double their damage wielding a two-handed weapon. A feat this good should not be able to be taken by any tom, dick or harry. Greatsword wielding Paladins are probably happy as clams since they can cast <em>Divine Favor</em> on themselves as well as Smite more times per day. Trade that Smite attack bonus for double the damage.</strong></p><p><strong></strong></p><p><strong>4. Ask yourself was <em>Power Attack</em> a useless feat to begin with? IMO, it wasn't. Now it is twice as good for two-handers rather than half as good for two-weapon wielders, which I would have preferred.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><em>These are dragons wielding two-handed weapons?</em></strong></p><p><strong></strong></p><p><strong>Tail slap attack I believe is 1.5 times damage, though I guess we could go by the letter of the law and not consider them two-handed weapons, though they receive a two-handed weapon damage bonus. One tail slap attack won't be too bad, so no biggy. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>I agree with your assessment that <em>Power Attack</em> was too good for two-weapon wielder. Getting the full bonus with both weapons was unfair to two-hand weapon users. I don't agree that <em>Power Attac</em> was useless for two-hand weapon users. It was a <strong>prereq</strong> feat for other better feats while still having its place, similar to <em>Dodge</em>.</p><p></p><p><em>Power Attack</em> was great for a two-handed weapon user when dealing with a bunch of low AC foes that you could cleave through or whirlwind attack. It is a feat that anyone can gain at first level.</p><p></p><p>I feel this version of <em>Power Attack</em> is too good. It isn't the equal of other prereq feats like <em>Dodge</em> or <em>Expertise</em> that have a cap as well as leading to bigger and better feats. This feat should be something only a higher level person should be able to take giving them a good boost in damage, twice as much as before.</p><p></p><p>Can you honestly say that the new <em>Power Attack</em> is equivalent to other <strong>prereq</strong> feats like <em>Dodge</em> or <em>Expertise</em>? I can't. It is too good as is right now, and will greatly encourage two-handed weapon wielders.</p><p></p><p>In my campaigns, there was never any shortage of two-handed weapon wielders, and they held their own against the two-weapon users in the party. There are disadvantages to using two-weapons such as having to use a light weapon in the off hand, and that still gives you a -2 penalty to hit for all attacks. If you use an equal sized weapon, it was a -4 penalty. </p><p></p><p>These are balancing factors. The way they had it before, a two-weapon user and a two-handed weapon user stacked up quite nicely because of the feat combinations they took, though I didn't have anyone trying to min/max their damage as some do. I don't really get the reason for them making a <strong>prereq</strong> feat this good while also not improving greatly other <strong>prereq</strong> feats like <em>Dodge</em> or <em>Expertise</em>. There is no cap on <em>Power Attack</em>, yet <em>Dodge</em> gives a very minor bonus and <em>Expertise</em> caps at 5. </p><p></p><p>Explain the inconsistency? When did it become important to further enhance the damage of two weapon users based solely on <em>Power Attack</em>? Why didn't they just reduce the efficiency of <em>Power Attack</em> for two weapon users? I'm sorry, based on my experience, this is going to give a serious damage enchancement to two-handed weapon users while leaving two-weapon users the same as before.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 961586, member: 5834"] [b]Re: Re: re[/b] [B] Go with whatever you think appropriate. The spells listed should provide a person with base attack to spare though I think [i]Prayer[/i] and [i]Divine Favor[/i] don't stack. They can also probably lose the 2 pts of base attack from the strength boost giving them an additional +2 pts of damage, for a total of +4. If they are doing 20 pts already, then 4 more pts is a 20% or so increase per hit. Fairly substantial. Remember, this is prereq feat and can be taken by anyone at first level. A min/maxers dream. Ok, this one is not too bad. I did the math on it. You would come out pretty much like a level 16 fighter. The cleric combo is still very bad as is any spell that gives attack bonus. Imagine how useful [i]True Strike[/i] will be now for doubling damage. Went a little brain dead on this one. Still could be a problem on epic levels, but probably not going to be a problem pre-twenty. Its kind of hard to back up the claim until you see someone come up with a truly sick combination. I just know the following will be true:. 1. Spells that give an attack bonus will be at a premium now because you can gain twice as much damage for the loss of a single base attack. 2. All strength enhancing items will be even more useful because you can trade strength attack bonus for double damage for two-handed weapon wielders. 3. This feat can be taken by anyone with no prereq's. That is what bothers me the most. Any character of any type and any level can take this feat to double their damage wielding a two-handed weapon. A feat this good should not be able to be taken by any tom, dick or harry. Greatsword wielding Paladins are probably happy as clams since they can cast [i]Divine Favor[/i] on themselves as well as Smite more times per day. Trade that Smite attack bonus for double the damage. 4. Ask yourself was [i]Power Attack[/i] a useless feat to begin with? IMO, it wasn't. Now it is twice as good for two-handers rather than half as good for two-weapon wielders, which I would have preferred. [i]These are dragons wielding two-handed weapons?[/i] Tail slap attack I believe is 1.5 times damage, though I guess we could go by the letter of the law and not consider them two-handed weapons, though they receive a two-handed weapon damage bonus. One tail slap attack won't be too bad, so no biggy. [/B] I agree with your assessment that [i]Power Attack[/i] was too good for two-weapon wielder. Getting the full bonus with both weapons was unfair to two-hand weapon users. I don't agree that [i]Power Attac[/i] was useless for two-hand weapon users. It was a [b]prereq[/b] feat for other better feats while still having its place, similar to [i]Dodge[/i]. [i]Power Attack[/i] was great for a two-handed weapon user when dealing with a bunch of low AC foes that you could cleave through or whirlwind attack. It is a feat that anyone can gain at first level. I feel this version of [i]Power Attack[/i] is too good. It isn't the equal of other prereq feats like [i]Dodge[/i] or [i]Expertise[/i] that have a cap as well as leading to bigger and better feats. This feat should be something only a higher level person should be able to take giving them a good boost in damage, twice as much as before. Can you honestly say that the new [i]Power Attack[/i] is equivalent to other [b]prereq[/b] feats like [i]Dodge[/i] or [i]Expertise[/i]? I can't. It is too good as is right now, and will greatly encourage two-handed weapon wielders. In my campaigns, there was never any shortage of two-handed weapon wielders, and they held their own against the two-weapon users in the party. There are disadvantages to using two-weapons such as having to use a light weapon in the off hand, and that still gives you a -2 penalty to hit for all attacks. If you use an equal sized weapon, it was a -4 penalty. These are balancing factors. The way they had it before, a two-weapon user and a two-handed weapon user stacked up quite nicely because of the feat combinations they took, though I didn't have anyone trying to min/max their damage as some do. I don't really get the reason for them making a [b]prereq[/b] feat this good while also not improving greatly other [b]prereq[/b] feats like [i]Dodge[/i] or [i]Expertise[/i]. There is no cap on [i]Power Attack[/i], yet [i]Dodge[/i] gives a very minor bonus and [i]Expertise[/i] caps at 5. Explain the inconsistency? When did it become important to further enhance the damage of two weapon users based solely on [i]Power Attack[/i]? Why didn't they just reduce the efficiency of [i]Power Attack[/i] for two weapon users? I'm sorry, based on my experience, this is going to give a serious damage enchancement to two-handed weapon users while leaving two-weapon users the same as before. [/QUOTE]
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