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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Mike Sullivan" data-source="post: 962191" data-attributes="member: 9824"><p><strong>Re: Re: Re: re</strong></p><p></p><p></p><p></p><p>I think that Dodge is underpowered. I think that Expertise is probably better than either version of Power Attack, though I haven't backed up that general feeling with any close analysis.</p><p></p><p></p><p></p><p>TWFers were weak in comparison to big weapon fighters in 3.0. I'm sorry to keep harping on this, but I need to point out again that aside from the 3.5 PA change, 3.5 TWFers got very much improved in comparison to 3.0 TWFers!</p><p></p><p>You can't look at the PA change in a vacuum. If PA was overly good for TWFers in 3.0, it'd be killer for them in 3.5, if it hadn't changed as well. If 3.0 TWFers were "keeping up" with big-weapon fighters (a contention that I'd argue, actually), then they'd significantly exceed them in 3.5.</p><p></p><p></p><p></p><p>Because "they" (and I) feel that not only is PA too good for TWFers, it's almost no use at all for big weapon fighters. Remember that, though we've been focussing on the TWF/big-weapon comparison, 3.0 PA is better for sword-and-board guys than it is for big-weapon guys, too.</p><p></p><p></p><p></p><p>Well, hey, I like your non-insulting tone, so I'll try running that Cleric combo that you were talking about, later today. But I'm still just not seeing any of the (admittedly worrying!) combos that people are talking about work out in practice.</p><p></p><p>Did you check out my look at the Fire Giants?</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 962191, member: 9824"] [b]Re: Re: Re: re[/b] I think that Dodge is underpowered. I think that Expertise is probably better than either version of Power Attack, though I haven't backed up that general feeling with any close analysis. TWFers were weak in comparison to big weapon fighters in 3.0. I'm sorry to keep harping on this, but I need to point out again that aside from the 3.5 PA change, 3.5 TWFers got very much improved in comparison to 3.0 TWFers! You can't look at the PA change in a vacuum. If PA was overly good for TWFers in 3.0, it'd be killer for them in 3.5, if it hadn't changed as well. If 3.0 TWFers were "keeping up" with big-weapon fighters (a contention that I'd argue, actually), then they'd significantly exceed them in 3.5. Because "they" (and I) feel that not only is PA too good for TWFers, it's almost no use at all for big weapon fighters. Remember that, though we've been focussing on the TWF/big-weapon comparison, 3.0 PA is better for sword-and-board guys than it is for big-weapon guys, too. Well, hey, I like your non-insulting tone, so I'll try running that Cleric combo that you were talking about, later today. But I'm still just not seeing any of the (admittedly worrying!) combos that people are talking about work out in practice. Did you check out my look at the Fire Giants? [/QUOTE]
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3.5 power attack: the designers' rationale
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