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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 power attack: the designers' rationale
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<blockquote data-quote="Lotus" data-source="post: 962352" data-attributes="member: 12678"><p>Also, how do criticals interact with PA in 3.0 vs. 3.5? Let's say you have a +2 keen falchion, improved crit, 12 BAB and 22 STR, against AC 25.</p><p></p><p>You hit on rolls of 5, 10, 15 for 2d4+11 (16 damage average). You average 1.65 hits/round, so 26.4 damage. You crit .6975 times per round, so the average is 37.56 damage/round.</p><p></p><p>PA 1 point: hit on 6, 11, 16 for 2d4+13 (18 damage average). You average 1.5 hits/round, so 27 damage. You crit .625 times per round, so the average is 38.25 damage/round.</p><p></p><p>PA 2 points: hit on 7, 12, 17 for 2d4+15 (20 damage average). You average 1.35 hits/round, so 27 damage. You crit is .5565 times/round, so the average is 38.13 damage/round. We've already passed the optimum of 1.</p><p></p><p>Going slightly OT but just out of personal curiosity, changing keen to flaming with that optimum 1 point PA, but keeping the Improved Crit feat, we have:</p><p></p><p>Hit on 6, 11, 16 for 2d4+1d6+13 (21.5 damage average). 32.25 non-crit dmg per round, crit chance is .4375, so total average damage is 40.125. (EDIT: corrected to remove elemental die from crit damage)</p><p></p><p>With a +1 flaming shock falchion, making the optimum PA 0 -- kinda back to proving a point:</p><p></p><p>Hit on 6, 11, 16 for 2d4+2d6+11 (23 damage average). 41.5 per round with crits. (EDIT: corrected to remove elemental dice from crit damage)</p><p></p><p>Now of course if you drop the AC below 25 or raise it above 38, PA does help. In the best case for PA -- a disabled opponent or inanimate object -- this character can cause 72 more damage in a single round. Nothing to sneeze at, if that's something you need to do.</p></blockquote><p></p>
[QUOTE="Lotus, post: 962352, member: 12678"] Also, how do criticals interact with PA in 3.0 vs. 3.5? Let's say you have a +2 keen falchion, improved crit, 12 BAB and 22 STR, against AC 25. You hit on rolls of 5, 10, 15 for 2d4+11 (16 damage average). You average 1.65 hits/round, so 26.4 damage. You crit .6975 times per round, so the average is 37.56 damage/round. PA 1 point: hit on 6, 11, 16 for 2d4+13 (18 damage average). You average 1.5 hits/round, so 27 damage. You crit .625 times per round, so the average is 38.25 damage/round. PA 2 points: hit on 7, 12, 17 for 2d4+15 (20 damage average). You average 1.35 hits/round, so 27 damage. You crit is .5565 times/round, so the average is 38.13 damage/round. We've already passed the optimum of 1. Going slightly OT but just out of personal curiosity, changing keen to flaming with that optimum 1 point PA, but keeping the Improved Crit feat, we have: Hit on 6, 11, 16 for 2d4+1d6+13 (21.5 damage average). 32.25 non-crit dmg per round, crit chance is .4375, so total average damage is 40.125. (EDIT: corrected to remove elemental die from crit damage) With a +1 flaming shock falchion, making the optimum PA 0 -- kinda back to proving a point: Hit on 6, 11, 16 for 2d4+2d6+11 (23 damage average). 41.5 per round with crits. (EDIT: corrected to remove elemental dice from crit damage) Now of course if you drop the AC below 25 or raise it above 38, PA does help. In the best case for PA -- a disabled opponent or inanimate object -- this character can cause 72 more damage in a single round. Nothing to sneeze at, if that's something you need to do. [/QUOTE]
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3.5 power attack: the designers' rationale
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